ID #410185
Armor
Rebellion Pocket Watch
Buy Price: N/A
Sell Price: N/A
A hair ornament modeled after a pocket watch worn by one of the elders who presides over the Rebellion.
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Increases Physical Damage against monsters of every size by 10%.
Decreases damage taken from Players by 5%.
Prevents Silence status.
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When Level 1 Fallen Angel is learned:
Decreases Anti-Material Blast skill cooldown by 5 seconds.
Decreases Rich's Coin skill cooldown by 3 seconds.
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When Level 5 Fallen Angel is learned:
Decreases After Skill Delay by 15%.
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Type: Headgear
Defense: 2
Position: Middle
Weight: 10
Armor Level: 1
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Requirement:
Base Level 100
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Increases Physical Damage against monsters of every size by 10%.
Decreases damage taken from Players by 5%.
Prevents Silence status.
_______________________
When Level 1 Fallen Angel is learned:
Decreases Anti-Material Blast skill cooldown by 5 seconds.
Decreases Rich's Coin skill cooldown by 3 seconds.
_______________________
When Level 5 Fallen Angel is learned:
Decreases After Skill Delay by 15%.
_______________________
Type: Headgear
Defense: 2
Position: Middle
Weight: 10
Armor Level: 1
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Requirement:
Base Level 100
Basic Information
Type
Armor
Weight
100
Defense
2
Requirements
Armor Level
1
Min Level
100
Scripts
Script bonus2 bAddSize,Size_All,10; bonus2 bSubRace,RC_Player_Human,5; bonus2 bResEff,Eff_Silence,10000; if (getskilllv("RL_FALLEN_ANGEL") == 1) { bonus2 bSkillCooldown,"RL_AM_BLAST",-5000; bonus2 bSkillCooldown,"RL_RICHS_COIN",-3000; } if (getskilllv("RL_P_ALTER") == 5) bonus bDelayrate,-15;
bonus2 bAddSize,Size_All,10;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bResEff,Eff_Silence,10000;
if (getskilllv("RL_FALLEN_ANGEL") == 1) {
bonus2 bSkillCooldown,"RL_AM_BLAST",-5000;
bonus2 bSkillCooldown,"RL_RICHS_COIN",-3000;
}
if (getskilllv("RL_P_ALTER") == 5)
bonus bDelayrate,-15;