ID #410000
Armor
Ancient Resonance
Buy Price: N/A
Sell Price: N/A
The object of the ancient thunder god.
It is said that when you hit the drum, a dragon floats with a roaring sound.
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ATK +2%
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Increases Physical Damage against enemies of Boss class by 2%.
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Base STR at least 90:
ATK +3%
Increases Physical Damage against enemies of Boss class by additional 3%.
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Base STR at least 125:
ATK +5%
Increases Physical Damage against enemies of Boss class by additional 5%.
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When equipped with Group of Stars:
Ignores physical defense of all enemies by 50%.
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Since it is an equipped effect, it still will be displayed even when the effect (/effect) is turned off.
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Type: Headgear
Defense: 0
Position: Middle
Weight: 0
Armor Level: 1
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Requirement: None
It is said that when you hit the drum, a dragon floats with a roaring sound.
_______________________
ATK +2%
_______________________
Increases Physical Damage against enemies of Boss class by 2%.
_______________________
Base STR at least 90:
ATK +3%
Increases Physical Damage against enemies of Boss class by additional 3%.
_______________________
Base STR at least 125:
ATK +5%
Increases Physical Damage against enemies of Boss class by additional 5%.
_______________________
When equipped with Group of Stars:
Ignores physical defense of all enemies by 50%.
_______________________
Since it is an equipped effect, it still will be displayed even when the effect (/effect) is turned off.
_______________________
Type: Headgear
Defense: 0
Position: Middle
Weight: 0
Armor Level: 1
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Requirement: None
Basic Information
Type
Armor
Weight
300
Requirements
Armor Level
1
Min Level
100
Scripts
Script if (readparam(bStr)>=125) { bonus bAtkRate,10; bonus2 bAddClass,Class_Boss,10; } else if (readparam(bStr)>=90) { bonus bAtkRate,5; bonus2 bAddClass,Class_Boss,5; } else { bonus bAtkRate,2; bonus2 bAddClass,Class_Boss,2; }
if (readparam(bStr)>=125) {
bonus bAtkRate,10;
bonus2 bAddClass,Class_Boss,10;
}
else if (readparam(bStr)>=90) {
bonus bAtkRate,5;
bonus2 bAddClass,Class_Boss,5;
}
else {
bonus bAtkRate,2;
bonus2 bAddClass,Class_Boss,2;
}