ID #400723
Armor
Yorscalp Crown of Execution [1]
Buy Price: N/A
Sell Price: N/A
The crown of an executor who worships the snake god Jormungand.
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For each 2 Refine Levels:
MaxHP +300, MaxSP +50.
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For each 3 Refine Levels:
Increases Physical Damage against enemies of every size by 5%.
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For each 4 Refine Levels:
ATK +5%
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Refine Level +7:
Increases Physical Damage by 10%.
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Refine Level +9:
P.ATK +8
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Refine Level +10:
Increases Attack Speed (decreases After Attack Delay by 10%).
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Refine Level +11:
Critical +10
Decreases Fixed Casting Time by 0.5 seconds.
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When equipped with Yorscalp Armor:
MaxHP +10%
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When equipped with Yorscalp Manteau:
Decreases After Skill Delay by 10%.
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When equipped with Yorscalp Boots:
Increases Physical Damage by additional 10%.
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When equipped with Yorscalp Ring:
P.ATK +10
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When equipped with Yorscalp Glove:
ATK +10%
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[Bonus by Grade]
[Grade D]: P.ATK +7.
[Grade C]: Ignores 5% physical resistance of monsters of every race, except Players.
[Grade B]: Physical Damage against monsters of every race, except Players, +15%.
[Grade A]: Ignores additional 5% physical resistance of monsters of every race, except Players.
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Type: Headgear
Defense: 50
Weight: 0
Armor Level: 2
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Requirement:
Base Level 250
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For each 2 Refine Levels:
MaxHP +300, MaxSP +50.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against enemies of every size by 5%.
_______________________
For each 4 Refine Levels:
ATK +5%
_______________________
Refine Level +7:
Increases Physical Damage by 10%.
_______________________
Refine Level +9:
P.ATK +8
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Refine Level +10:
Increases Attack Speed (decreases After Attack Delay by 10%).
_______________________
Refine Level +11:
Critical +10
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
When equipped with Yorscalp Armor:
MaxHP +10%
_______________________
When equipped with Yorscalp Manteau:
Decreases After Skill Delay by 10%.
_______________________
When equipped with Yorscalp Boots:
Increases Physical Damage by additional 10%.
_______________________
When equipped with Yorscalp Ring:
P.ATK +10
_______________________
When equipped with Yorscalp Glove:
ATK +10%
_______________________
[Bonus by Grade]
[Grade D]: P.ATK +7.
[Grade C]: Ignores 5% physical resistance of monsters of every race, except Players.
[Grade B]: Physical Damage against monsters of every race, except Players, +15%.
[Grade A]: Ignores additional 5% physical resistance of monsters of every race, except Players.
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Type: Headgear
Defense: 50
Weight: 0
Armor Level: 2
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Requirement:
Base Level 250
Equipment Reform
Available through the reform system Yorscalp_Refin_Hammer
- Zelunium × 200
- Shape of Fallen Serpent × 10
- Symbol of Curse × 50
- Spirit of Yorscalp × 100
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Defense
50
Acquisition method
Equipment reform
Requirements
Armor Level
2
Min Level
250
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bMaxHP,300*(.@r/2); bonus bMaxSP,50*(.@r/2); bonus2 bAddSize,Size_All,5*(.@r/3); bonus bAtkRate,5*(.@r/4); if (.@r>=7) { bonus bLongAtkRate,10; bonus bShortAtkRate,10; if (.@r>=9) { bonus bPAtk,8; if (.@r>=10) { bonus bAspdRate,10; if (.@r>=11) { bonus bFixedCast,-500; bonus bCritical,10; } } } } if (.@g>=ENCHANTGRADE_D) { bonus bPAtk,7; if (.@g>=ENCHANTGRADE_C) { bonus2 bIgnoreResRaceRate,RC_All,5; bonus2 bIgnoreResRaceRate,RC_Player_Human,-5; bonus2 bIgnoreResRaceRate,RC_Player_Doram,-5; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddRace,RC_All,15; bonus2 bAddRace,RC_Player_Human,-15; bonus2 bAddRace,RC_Player_Doram,-15; if (.@g>=ENCHANTGRADE_A) { bonus2 bIgnoreResRaceRate,RC_All,5; bonus2 bIgnoreResRaceRate,RC_Player_Human,-5; bonus2 bIgnoreResRaceRate,RC_Player_Doram,-5; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bMaxHP,300*(.@r/2);
bonus bMaxSP,50*(.@r/2);
bonus2 bAddSize,Size_All,5*(.@r/3);
bonus bAtkRate,5*(.@r/4);
if (.@r>=7) {
bonus bLongAtkRate,10;
bonus bShortAtkRate,10;
if (.@r>=9) {
bonus bPAtk,8;
if (.@r>=10) {
bonus bAspdRate,10;
if (.@r>=11) {
bonus bFixedCast,-500;
bonus bCritical,10;
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,7;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bIgnoreResRaceRate,RC_All,5;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-5;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-5;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddRace,RC_All,15;
bonus2 bAddRace,RC_Player_Human,-15;
bonus2 bAddRace,RC_Player_Doram,-15;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bIgnoreResRaceRate,RC_All,5;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-5;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-5;
}
}
}
}