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ID #400674 Armor

Furious Crown (Biolo) [1]

Buy Price: N/A Sell Price: N/A
A helmet that resonates with a furious weapon to draw out its latent power.
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For each 2 Refine Levels:
ATK +10
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For each 3 Refine Levels:
Increases damage of Explosive Powder and Mayhemic Thorns by 4%.
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Refine Level +7:
Decreases Variable Casting Time by 15%.
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Refine Level +9:
Increases Critical Damage and Melee Physical Damage by 10%.
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Refine Level +11:
ATK +5%
Increases Physical Damage against enemies of every element by 5%.
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When equipped with Furious Rapier:
Decreases skill cooldown of Explosive Powder by 0.12 seconds.
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When equipped with Furious Sharp Sword:
Decreases skill cooldown of Mayhemic Thorns by 0.12 seconds.
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[Bonus by Grade]
[Grade D]: POW +5, CON +5, P.ATK +3.
[Grade C]: Critical Damage +10%, Melee Physical Damage +10%.
[Grade B]: ATK +5%, Physical Damage against monsters of every race, except Players, +5%.
[Grade A]: P.ATK +5, Critical Damage +15%, Melee Physical Damage +15%.
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Type: Headgear
Defense: 30
Weight: 30
Armor Level: 2
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Requirement:
Base Level 235
Biolo

Equipment Reform

Available through the reform system Refine_Furious

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
300
30
Equipment reform

Job Requirements

Yes

Requirements

2
235

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",4*(.@r/3); bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",4*(.@r/3); if (.@r>=7) { bonus bVariableCastrate,-15; if (.@r>=9) { bonus bShortAtkRate,10; bonus bCritAtkRate,10; if (.@r>=11) { bonus2 bAddEle,Ele_All,5; bonus bAtkRate,5; } } } if (.@g>=ENCHANTGRADE_D) { bonus bPAtk,3; bonus bPow,5; bonus bCon,5; if (.@g>=ENCHANTGRADE_C) { bonus bShortAtkRate,10; bonus bCritAtkRate,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddRace,RC_All,5; bonus2 bAddRace,RC_Player_Human,-5; bonus2 bAddRace,RC_Player_Doram,-5; bonus bAtkRate,5; if (.@g>=ENCHANTGRADE_A) { bonus bShortAtkRate,15; bonus bCritAtkRate,15; bonus bPAtk,5; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bBaseAtk,10*(.@r/2);
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",4*(.@r/3);
bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",4*(.@r/3);
if (.@r>=7) {
   bonus bVariableCastrate,-15;
   if (.@r>=9) {
      bonus bShortAtkRate,10;
      bonus bCritAtkRate,10;
      if (.@r>=11) {
         bonus2 bAddEle,Ele_All,5;
         bonus bAtkRate,5;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bPAtk,3;
   bonus bPow,5;
   bonus bCon,5;
   if (.@g>=ENCHANTGRADE_C) {
      bonus bShortAtkRate,10;
      bonus bCritAtkRate,10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bAddRace,RC_All,5;
         bonus2 bAddRace,RC_Player_Human,-5;
         bonus2 bAddRace,RC_Player_Doram,-5;
         bonus bAtkRate,5;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bShortAtkRate,15;
            bonus bCritAtkRate,15;
            bonus bPAtk,5;
         }
      }
   }
}
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