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ID #400673 Armor

Furious Crown (Troubadour & Trouvere) [1]

Buy Price: N/A Sell Price: N/A
A helmet that resonates with a furious weapon to draw out its latent power.
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For each 2 Refine Levels:
ATK +10, MATK +10
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For each 3 Refine Levels:
Increases damage of Metallic Fury and Rose Blossom by 4%.
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Refine Level +7:
Decreases Variable Casting Time by 15%.
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Refine Level +9:
Increases Ranged Physical Damage by 10%.
Increases Magical Damage with every element by 10%.
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Refine Level +11:
ATK +5%, MATK +5%.
Increases Damage against enemies of every element by 5%.
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When equipped with Furious Metal Violin or Furious Metal Whip:
Increases damage of Reverberation by 35%.
Increases Magical Damage against monsters of every race, except Players, by 10%.
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When equipped with Furious Harp or Furious Whip:
Increases Physical Damage against monsters of every race, except Players, by 10%.
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[Bonus by Grade]
[Grade D]: POW +5, SPL +5, CON +5, P.ATK +3, S.MATK +3.
[Grade C]: Ranged Physical Damage +10%, Magical Damage with every element +10%.
[Grade B]: ATK +5%, MATK +5%, Damage against monsters of every race, except Players, +5%.
[Grade A]: P.ATK +5, S.MATK +5, Ranged Physical Damage +15%, Magical Damage with every elemecnt +15%.
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Type: Headgear
Defense: 30
Weight: 30
Armor Level: 2
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Requirement:
Base Level 235
Troubadour, Trouvere

Equipment Reform

Available through the reform system Refine_Furious

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
300
30
Equipment reform

Job Requirements

Yes

Requirements

2
235

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus bMatk,10*(.@r/2); bonus bBaseAtk,10*(.@r/2); bonus2 bSkillAtk,"TR_ROSEBLOSSOM",4*(.@r/3); bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",4*(.@r/3); bonus2 bSkillAtk,"TR_METALIC_FURY",4*(.@r/3); if (.@r>=7) { bonus bVariableCastrate,-15; if (.@r>=9) { bonus bLongAtkRate,10; bonus2 bMagicAtkEle,Ele_All,10; if (.@r>=11) { bonus2 bMagicAddEle,Ele_All,5; bonus2 bAddEle,Ele_All,5; bonus bMatkRate,5; bonus bAtkRate,5; } } } if (.@g>=ENCHANTGRADE_D) { bonus bPAtk,3; bonus bSMatk,3; bonus bPow,5; bonus bSpl,5; bonus bCon,5; if (.@g>=ENCHANTGRADE_C) { bonus bLongAtkRate,10; bonus2 bMagicAtkEle,Ele_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddRace,RC_All,5; bonus2 bAddRace,RC_Player_Human,-5; bonus2 bAddRace,RC_Player_Doram,-5; bonus2 bMagicAddRace,RC_All,5; bonus2 bMagicAddRace,RC_Player_Human,-5; bonus2 bMagicAddRace,RC_Player_Doram,-5; bonus bMatkRate,5; bonus bAtkRate,5; if (.@g>=ENCHANTGRADE_A) { bonus bLongAtkRate,15; bonus2 bMagicAtkEle,Ele_All,15; bonus bPAtk,5; bonus bSMatk,5; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatk,10*(.@r/2);
bonus bBaseAtk,10*(.@r/2);
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",4*(.@r/3);
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",4*(.@r/3);
bonus2 bSkillAtk,"TR_METALIC_FURY",4*(.@r/3);
if (.@r>=7) {
   bonus bVariableCastrate,-15;
   if (.@r>=9) {
      bonus bLongAtkRate,10;
      bonus2 bMagicAtkEle,Ele_All,10;
      if (.@r>=11) {
         bonus2 bMagicAddEle,Ele_All,5;
         bonus2 bAddEle,Ele_All,5;
         bonus bMatkRate,5;
         bonus bAtkRate,5;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bPAtk,3;
   bonus bSMatk,3;
   bonus bPow,5;
   bonus bSpl,5;
   bonus bCon,5;
   if (.@g>=ENCHANTGRADE_C) {
      bonus bLongAtkRate,10;
      bonus2 bMagicAtkEle,Ele_All,10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bAddRace,RC_All,5;
         bonus2 bAddRace,RC_Player_Human,-5;
         bonus2 bAddRace,RC_Player_Doram,-5;
         bonus2 bMagicAddRace,RC_All,5;
         bonus2 bMagicAddRace,RC_Player_Human,-5;
         bonus2 bMagicAddRace,RC_Player_Doram,-5;
         bonus bMatkRate,5;
         bonus bAtkRate,5;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bLongAtkRate,15;
            bonus2 bMagicAtkEle,Ele_All,15;
            bonus bPAtk,5;
            bonus bSMatk,5;
         }
      }
   }
}
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