ID #400651
Armor
Furious Crown (Shadow Cross) [1]
Buy Price: N/A
Sell Price: N/A
A helmet that resonates with a furious weapon to draw out its latent power.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Savage Impact and Shadow Stab by 4%.
_______________________
Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by 15%).
_______________________
Refine Level +9:
Increases Physical Damage by 10%.
_______________________
Refine Level +11:
ATK +5%
Decreases After Skill Delay by 10%.
_______________________
When equipped with Furious Impact:
Decreases skill cooldown of Savage Impact by 0.12 seconds.
_______________________
When equipped with Furious Shape and Furious Shadow:
Increases Physical Damage against monsters of every race, except Players, by 10%.
(This effect is applied when Furious Shadow is equipped on the left hand).
_______________________
[Bonus by Grade]
[Grade D]: POW +5, CON +5, P.ATK +3.
[Grade C]: Critical Damage +10%, Melee Physical Damage +10%.
[Grade B]: ATK +5%, After Skill Delay -5%.
[Grade A]: P.ATK +5, Critical Damage +15%, Melee Physical Damage +15%.
_______________________
Type: Headgear
Defense: 30
Weight: 30
Armor Level: 2
_______________________
Requirement:
Base Level 235
Shadow Cross
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Savage Impact and Shadow Stab by 4%.
_______________________
Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by 15%).
_______________________
Refine Level +9:
Increases Physical Damage by 10%.
_______________________
Refine Level +11:
ATK +5%
Decreases After Skill Delay by 10%.
_______________________
When equipped with Furious Impact:
Decreases skill cooldown of Savage Impact by 0.12 seconds.
_______________________
When equipped with Furious Shape and Furious Shadow:
Increases Physical Damage against monsters of every race, except Players, by 10%.
(This effect is applied when Furious Shadow is equipped on the left hand).
_______________________
[Bonus by Grade]
[Grade D]: POW +5, CON +5, P.ATK +3.
[Grade C]: Critical Damage +10%, Melee Physical Damage +10%.
[Grade B]: ATK +5%, After Skill Delay -5%.
[Grade A]: P.ATK +5, Critical Damage +15%, Melee Physical Damage +15%.
_______________________
Type: Headgear
Defense: 30
Weight: 30
Armor Level: 2
_______________________
Requirement:
Base Level 235
Shadow Cross
Equipment Reform
Available through the reform system Refine_Furious
- HD Etherium × 10
- Enriched Etherium × 20
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
300
Defense
30
Acquisition method
Equipment reform
Job Requirements
Assassin
Yes
Requirements
Armor Level
2
Min Level
235
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",4*(.@r/3); bonus2 bSkillAtk,"SHC_SHADOW_STAB",4*(.@r/3); if (.@r>=7) { bonus bAspdRate,15; if (.@r>=9) { bonus bShortAtkRate,10; bonus bCritAtkRate,10; if (.@r>=11) { bonus bDelayrate,-10; bonus bAtkRate,5; } } } if (.@g>=ENCHANTGRADE_D) { bonus bPAtk,3; bonus bPow,5; bonus bCon,5; if (.@g>=ENCHANTGRADE_C) { bonus bShortAtkRate,10; bonus bCritAtkRate,10; if (.@g>=ENCHANTGRADE_B) { bonus bDelayrate,-5; bonus bAtkRate,5; if (.@g>=ENCHANTGRADE_A) { bonus bShortAtkRate,15; bonus bCritAtkRate,15; bonus bPAtk,5; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bBaseAtk,10*(.@r/2);
bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",4*(.@r/3);
bonus2 bSkillAtk,"SHC_SHADOW_STAB",4*(.@r/3);
if (.@r>=7) {
bonus bAspdRate,15;
if (.@r>=9) {
bonus bShortAtkRate,10;
bonus bCritAtkRate,10;
if (.@r>=11) {
bonus bDelayrate,-10;
bonus bAtkRate,5;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,3;
bonus bPow,5;
bonus bCon,5;
if (.@g>=ENCHANTGRADE_C) {
bonus bShortAtkRate,10;
bonus bCritAtkRate,10;
if (.@g>=ENCHANTGRADE_B) {
bonus bDelayrate,-5;
bonus bAtkRate,5;
if (.@g>=ENCHANTGRADE_A) {
bonus bShortAtkRate,15;
bonus bCritAtkRate,15;
bonus bPAtk,5;
}
}
}
}