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ID #400630 Armor

Furious Crown (Spirit Handler) [1]

Buy Price: N/A Sell Price: N/A
A helmet that resonates with a furious weapon to draw out its latent power.
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For each 2 Refine Levels:
ATK +10, MATK +10
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For each 3 Refine Levels:
Increases damage of Chulho Sonic Claw and Hyunrok Cannon by 4%.
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Refine Level +7:
Decreases Variable Casting Time by 15%.
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Refine Level +9:
Increases Ranged Physical Damage by 10%.
Increases Magical Damage with every element by 10%.
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Refine Level +11:
ATK +5%, MATK +5%.
Decreases Fixed Casting Time by 0.3 seconds.
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When equipped with Furious Foxtail:
Increases damage of Hogogong Strike by 15%.
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When equipped with Furious Foxtail Model:
Increases damage of Hyunrok Breeze by 15%.
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[Bonus by Grade]
[Grade D]: POW +5, SPL +5, CON +5, P.ATK +3, S.MATK +3.
[Grade C]: Ranged Physical Damage +10%, Magical Damage with every element +10%.
[Grade B]: ATK +5%, MATK +5%, Fixed Casting Time -0.2 seconds.
[Grade A]: P.ATK +5, S.MATK +5, Ranged Physical Damage +15%, Magical Damage with every element +15%.
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Type: Headgear
Defense: 30
Weight: 30
Armor Level: 2
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Requirement:
Base Level 235
Spirit Handler

Equipment Reform

Available through the reform system Refine_Furious

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
300
30
Equipment reform

Requirements

2
235

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus bMatk,10*(.@r/2); bonus bBaseAtk,10*(.@r/2); bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",4*(.@r/3); bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",4*(.@r/3); if (.@r>=7) { bonus bVariableCastrate,-15; if (.@r>=9) { bonus bLongAtkRate,10; bonus2 bMagicAtkEle,Ele_All,10; if (.@r>=11) { bonus bFixedCast,-300; bonus bMatkRate,5; bonus bAtkRate,5; } } } if (.@g>=ENCHANTGRADE_D) { bonus bPAtk,3; bonus bSMatk,3; bonus bPow,5; bonus bSpl,5; bonus bCon,5; if (.@g>=ENCHANTGRADE_C) { bonus bLongAtkRate,10; bonus2 bMagicAtkEle,Ele_All,10; if (.@g>=ENCHANTGRADE_B) { bonus bFixedCast,-200; bonus bMatkRate,5; bonus bAtkRate,5; if (.@g>=ENCHANTGRADE_A) { bonus bLongAtkRate,15; bonus2 bMagicAtkEle,Ele_All,15; bonus bPAtk,5; bonus bSMatk,5; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatk,10*(.@r/2);
bonus bBaseAtk,10*(.@r/2);
bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",4*(.@r/3);
bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",4*(.@r/3);
if (.@r>=7) {
   bonus bVariableCastrate,-15;
   if (.@r>=9) {
      bonus bLongAtkRate,10;
      bonus2 bMagicAtkEle,Ele_All,10;
      if (.@r>=11) {
         bonus bFixedCast,-300;
         bonus bMatkRate,5;
         bonus bAtkRate,5;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bPAtk,3;
   bonus bSMatk,3;
   bonus bPow,5;
   bonus bSpl,5;
   bonus bCon,5;
   if (.@g>=ENCHANTGRADE_C) {
      bonus bLongAtkRate,10;
      bonus2 bMagicAtkEle,Ele_All,10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bFixedCast,-200;
         bonus bMatkRate,5;
         bonus bAtkRate,5;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bLongAtkRate,15;
            bonus2 bMagicAtkEle,Ele_All,15;
            bonus bPAtk,5;
            bonus bSMatk,5;
         }
      }
   }
}
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