ID #400608
Armor
Furious Crown (Windhawk) [1]
Buy Price: N/A
Sell Price: N/A
A helmet that resonates with a furious weapon to draw out its latent power.
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For each 2 Refine Levels:
ATK +10
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For each 3 Refine Levels:
Increases damage of Gale Storm and Crescive Bolt by 4%.
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Refine Level +7:
Decreases Variable Casting Time by 10%.
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Refine Level +9:
Increases Ranged Physical Damage by 10%.
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Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
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When equipped with Furious Storm Bow:
Increases damage of Gale Storm by 15%.
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When equipped with Furious Tornado Bow:
Increases damage of Crescive Bolt by 15%.
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[Bonus by Grade]
[Grade D]: POW +5, CON +5, P.ATK +3.
[Grade C]: Ranged Physical Damage +10%.
[Grade B]: ATK +5%, Fixed Casting Time -0.2 seconds.
[Grade A]: C.RATE +5, Critical Damage +15%.
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Type: Headgear
Defense: 30
Weight: 30
Armor Level: 2
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Requirement:
Base Level 235
Windhawk
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Gale Storm and Crescive Bolt by 4%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by 10%.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Furious Storm Bow:
Increases damage of Gale Storm by 15%.
_______________________
When equipped with Furious Tornado Bow:
Increases damage of Crescive Bolt by 15%.
_______________________
[Bonus by Grade]
[Grade D]: POW +5, CON +5, P.ATK +3.
[Grade C]: Ranged Physical Damage +10%.
[Grade B]: ATK +5%, Fixed Casting Time -0.2 seconds.
[Grade A]: C.RATE +5, Critical Damage +15%.
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Type: Headgear
Defense: 30
Weight: 30
Armor Level: 2
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Requirement:
Base Level 235
Windhawk
Equipment Reform
Available through the reform system Refine_Furious
- HD Etherium × 10
- Enriched Etherium × 20
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
300
Defense
30
Acquisition method
Equipment reform
Job Requirements
Hunter
Yes
Requirements
Armor Level
2
Min Level
235
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",4*(.@r/3); bonus2 bSkillAtk,"WH_GALESTORM",4*(.@r/3); if (.@r>=7) { bonus bVariableCastrate,-15; if (.@r>=9) { bonus bLongAtkRate,10; if (.@r>=11) { bonus bFixedCast,-300; bonus bAtkRate,5; } } } if (.@g>=ENCHANTGRADE_D) { bonus bPAtk,3; bonus bPow,5; bonus bCon,5; if (.@g>=ENCHANTGRADE_C) { bonus bLongAtkRate,10; if (.@g>=ENCHANTGRADE_B) { bonus bFixedCast,-200; bonus bAtkRate,5; if (.@g>=ENCHANTGRADE_A) { bonus bCritAtkRate,15; bonus bCRate,5; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bBaseAtk,10*(.@r/2);
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",4*(.@r/3);
bonus2 bSkillAtk,"WH_GALESTORM",4*(.@r/3);
if (.@r>=7) {
bonus bVariableCastrate,-15;
if (.@r>=9) {
bonus bLongAtkRate,10;
if (.@r>=11) {
bonus bFixedCast,-300;
bonus bAtkRate,5;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,3;
bonus bPow,5;
bonus bCon,5;
if (.@g>=ENCHANTGRADE_C) {
bonus bLongAtkRate,10;
if (.@g>=ENCHANTGRADE_B) {
bonus bFixedCast,-200;
bonus bAtkRate,5;
if (.@g>=ENCHANTGRADE_A) {
bonus bCritAtkRate,15;
bonus bCRate,5;
}
}
}
}