ID #400551
Armor
Potential to Inspire Adventure Cap-LT [1]
Buy Price: N/A
Sell Price: N/A
Type: Armor
Defense: 20
Weight: 100
Slots: 1
Armor level: 2
Required level: 130
Defense: 20
Weight: 100
Slots: 1
Armor level: 2
Required level: 130
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
100
Defense
20
Job Requirements
Novice
Yes
Super Novice
Yes
Requirements
Armor Level
2
Min Level
130
Scripts
Script .@r = getrefine(); .@g = getenchantgrade(); bonus bBaseAtk,20*(.@r/2); bonus bMatk,20*(.@r/2); bonus bMaxHP,2000*(.@r/2); bonus2 bAddClass,Class_Normal,7*(.@r/3); bonus2 bMagicAddClass,Class_Normal,7*(.@r/3); bonus2 bIgnoreDefClassRate,Class_Normal,5*(.@r/3); bonus2 bIgnoreMdefClassRate,Class_Normal,5*(.@r/3); if (.@r>=7) { bonus bAtkRate,10; bonus bMatkRate,10; bonus bAspdRate,10; if (.@r>=9) { bonus2 bAddSize,Size_All,10; bonus2 bMagicAddSize,Size_All,10; if (.@r>=11) { bonus bShortAtkRate,15; bonus bLongAtkRate,15; bonus2 bMagicAtkEle,Ele_All,15; bonus2 bSkillCooldown,"WZ_VERMILION",-4000; bonus2 bSkillCooldown,"WZ_STORMGUST",-5000; bonus3 bAutoSpell,"RK_STORMBLAST",1,20; if (.@r>=12) { skill "WL_RECOGNIZEDSPELL",3; skill "BS_MAXIMIZE",5; bonus bDelayrate,-20; } } } } if (.@g>=ENCHANTGRADE_D) { bonus2 bAddClass,Class_Normal,4*(.@r/3); bonus2 bMagicAddClass,Class_Normal,4*(.@r/3); if (.@g>=ENCHANTGRADE_C) { skill "RK_IGNITIONBREAK",5; skill "WL_CRIMSONROCK",5; bonus2 bSkillAtk,"RK_IGNITIONBREAK",15*(.@r/2); bonus2 bSkillAtk,"WL_CRIMSONROCK",15*(.@r/2); if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,7; bonus bSMatk,7; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddRace,RC_All,10; bonus2 bMagicAddRace,RC_All,10; bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-1000; bonus2 bSkillCooldown,"WL_CRIMSONROCK",-3000; } } } }
.@r = getrefine();
.@g = getenchantgrade();
bonus bBaseAtk,20*(.@r/2);
bonus bMatk,20*(.@r/2);
bonus bMaxHP,2000*(.@r/2);
bonus2 bAddClass,Class_Normal,7*(.@r/3);
bonus2 bMagicAddClass,Class_Normal,7*(.@r/3);
bonus2 bIgnoreDefClassRate,Class_Normal,5*(.@r/3);
bonus2 bIgnoreMdefClassRate,Class_Normal,5*(.@r/3);
if (.@r>=7) {
bonus bAtkRate,10;
bonus bMatkRate,10;
bonus bAspdRate,10;
if (.@r>=9) {
bonus2 bAddSize,Size_All,10;
bonus2 bMagicAddSize,Size_All,10;
if (.@r>=11) {
bonus bShortAtkRate,15;
bonus bLongAtkRate,15;
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bSkillCooldown,"WZ_VERMILION",-4000;
bonus2 bSkillCooldown,"WZ_STORMGUST",-5000;
bonus3 bAutoSpell,"RK_STORMBLAST",1,20;
if (.@r>=12) {
skill "WL_RECOGNIZEDSPELL",3;
skill "BS_MAXIMIZE",5;
bonus bDelayrate,-20;
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus2 bAddClass,Class_Normal,4*(.@r/3);
bonus2 bMagicAddClass,Class_Normal,4*(.@r/3);
if (.@g>=ENCHANTGRADE_C) {
skill "RK_IGNITIONBREAK",5;
skill "WL_CRIMSONROCK",5;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",15*(.@r/2);
bonus2 bSkillAtk,"WL_CRIMSONROCK",15*(.@r/2);
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,7;
bonus bSMatk,7;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddRace,RC_All,10;
bonus2 bMagicAddRace,RC_All,10;
bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-1000;
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-3000;
}
}
}
}