ID #400550
Armor
The Meow Family's Paycheck-LT [1]
Buy Price: N/A
Sell Price: N/A
Type: Armor
Defense: 20
Weight: 100
Slots: 1
Armor level: 2
Required level: 130
Defense: 20
Weight: 100
Slots: 1
Armor level: 2
Required level: 130
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
100
Defense
20
Requirements
Armor Level
2
Min Level
130
Scripts
Script .@r = getrefine(); .@g = getenchantgrade(); bonus bBaseAtk,20*(.@r/2); bonus bMatk,20*(.@r/2); bonus2 bSkillAtk,"SU_PICKYPECK",20*(.@r/3); bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",20*(.@r/3); bonus2 bSkillAtk,"SU_SV_STEMSPEAR",20*(.@r/3); bonus2 bSkillAtk,"SU_CN_METEOR",20*(.@r/3); if (.@r>=7) { bonus bAtkRate,10; bonus bMatkRate,10; bonus bAspdRate,10; if (.@r>=9) { bonus2 bAddSize,Size_All,10; bonus2 bMagicAddSize,Size_All,10; if (.@r>=11) { bonus bLongAtkRate,15; bonus2 bMagicAtkEle,Ele_All,15; if (.@r>=12) { bonus2 bSkillCooldown,"SU_LUNATICCARROTBEAT",-500; bonus2 bSkillCooldown,"SU_NYANGGRASS",-30000; bonus3 bAutoSpell,"SU_LUNATICCARROTBEAT",5,50; bonus3 bAutoSpell,"SU_CN_METEOR",5,50; if (getskilllv("SU_SPIRITOFSEA") == 1) { skill "CR_REFLECTSHIELD",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bDelayrate,-10; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"SU_PICKYPECK",10*(.@r/3); bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",10*(.@r/3); bonus2 bSkillAtk,"SU_SV_STEMSPEAR",10*(.@r/3); bonus2 bSkillAtk,"SU_CN_METEOR",10*(.@r/3); if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,7; bonus bSMatk,7; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddRace,RC_All,10; bonus2 bMagicAddRace,RC_All,10; bonus2 bSkillCooldown,"SU_STOOP",-5000; } } } }
.@r = getrefine();
.@g = getenchantgrade();
bonus bBaseAtk,20*(.@r/2);
bonus bMatk,20*(.@r/2);
bonus2 bSkillAtk,"SU_PICKYPECK",20*(.@r/3);
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",20*(.@r/3);
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",20*(.@r/3);
bonus2 bSkillAtk,"SU_CN_METEOR",20*(.@r/3);
if (.@r>=7) {
bonus bAtkRate,10;
bonus bMatkRate,10;
bonus bAspdRate,10;
if (.@r>=9) {
bonus2 bAddSize,Size_All,10;
bonus2 bMagicAddSize,Size_All,10;
if (.@r>=11) {
bonus bLongAtkRate,15;
bonus2 bMagicAtkEle,Ele_All,15;
if (.@r>=12) {
bonus2 bSkillCooldown,"SU_LUNATICCARROTBEAT",-500;
bonus2 bSkillCooldown,"SU_NYANGGRASS",-30000;
bonus3 bAutoSpell,"SU_LUNATICCARROTBEAT",5,50;
bonus3 bAutoSpell,"SU_CN_METEOR",5,50;
if (getskilllv("SU_SPIRITOFSEA") == 1) {
skill "CR_REFLECTSHIELD",5;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bDelayrate,-10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SU_PICKYPECK",10*(.@r/3);
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",10*(.@r/3);
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",10*(.@r/3);
bonus2 bSkillAtk,"SU_CN_METEOR",10*(.@r/3);
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,7;
bonus bSMatk,7;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddRace,RC_All,10;
bonus2 bMagicAddRace,RC_All,10;
bonus2 bSkillCooldown,"SU_STOOP",-5000;
}
}
}
}