ID #400549
Armor
Elite Force Cap-LT [1]
Buy Price: N/A
Sell Price: N/A
Type: Armor
Defense: 20
Weight: 100
Slots: 1
Armor level: 2
Required level: 130
Defense: 20
Weight: 100
Slots: 1
Armor level: 2
Required level: 130
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
100
Defense
20
Requirements
Armor Level
2
Min Level
130
Scripts
Script .@r = getrefine(); .@g = getenchantgrade(); bonus bBaseAtk,20*(.@r/2); bonus bMatk,20*(.@r/2); bonus2 bSkillAtk,"RL_FIRE_RAIN",20*(.@r/3); bonus2 bSkillAtk,"RL_R_TRIP",20*(.@r/3); bonus2 bSkillAtk,"RL_FIREDANCE",20*(.@r/3); bonus2 bSkillAtk,"RL_D_TAIL",20*(.@r/3); if (.@r>=7) { bonus bAtkRate,10; bonus bAspdRate,10; if (.@r>=9) { bonus2 bAddSize,Size_All,10; if (.@r>=11) { bonus bLongAtkRate,15; if (.@r>=12) { bonus2 bSkillCooldown,"RL_FIRE_RAIN",-2000; bonus2 bSkillCooldown,"RL_D_TAIL",-2000; bonus2 bSkillCooldown,"RL_R_TRIP",-500; } } } } if (.@g>=ENCHANTGRADE_D) { bonus bLongAtkRate,2*(.@r/3); if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"RL_FIRE_RAIN",10*(.@r/3); bonus2 bSkillAtk,"RL_R_TRIP",10*(.@r/3); bonus2 bSkillAtk,"RL_FIREDANCE",10*(.@r/3); bonus2 bSkillAtk,"RL_D_TAIL",10*(.@r/3); if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,7; bonus bSMatk,7; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddRace,RC_All,10; bonus2 bMagicAddRace,RC_All,10; bonus2 bSkillCooldown,"RL_AM_BLAST",-2000; bonus2 bSkillCooldown,"RL_BANISHING_BUSTER",-1500; } } } }
.@r = getrefine();
.@g = getenchantgrade();
bonus bBaseAtk,20*(.@r/2);
bonus bMatk,20*(.@r/2);
bonus2 bSkillAtk,"RL_FIRE_RAIN",20*(.@r/3);
bonus2 bSkillAtk,"RL_R_TRIP",20*(.@r/3);
bonus2 bSkillAtk,"RL_FIREDANCE",20*(.@r/3);
bonus2 bSkillAtk,"RL_D_TAIL",20*(.@r/3);
if (.@r>=7) {
bonus bAtkRate,10;
bonus bAspdRate,10;
if (.@r>=9) {
bonus2 bAddSize,Size_All,10;
if (.@r>=11) {
bonus bLongAtkRate,15;
if (.@r>=12) {
bonus2 bSkillCooldown,"RL_FIRE_RAIN",-2000;
bonus2 bSkillCooldown,"RL_D_TAIL",-2000;
bonus2 bSkillCooldown,"RL_R_TRIP",-500;
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bLongAtkRate,2*(.@r/3);
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"RL_FIRE_RAIN",10*(.@r/3);
bonus2 bSkillAtk,"RL_R_TRIP",10*(.@r/3);
bonus2 bSkillAtk,"RL_FIREDANCE",10*(.@r/3);
bonus2 bSkillAtk,"RL_D_TAIL",10*(.@r/3);
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,7;
bonus bSMatk,7;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddRace,RC_All,10;
bonus2 bMagicAddRace,RC_All,10;
bonus2 bSkillCooldown,"RL_AM_BLAST",-2000;
bonus2 bSkillCooldown,"RL_BANISHING_BUSTER",-1500;
}
}
}
}