ID #400531
Armor
Time Dimensions Rune Crown (Meister) [1]
Buy Price: N/A
Sell Price: N/A
A crown imbued with rune magic from the twists of time and dimension.
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For each 2 Refine Levels:
MaxHP +120
MaxSP +30
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For each 3 Refine Levels:
ATK +2%
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For each 4 Refine Levels:
Increases damage of Mighty Smash and Triple Laser by 5%.
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Refine Level +7:
Increases Melee and Ranged Physical Damage by 10%.
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Refine Level +9:
P.ATK +5
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Refine Level +10:
Increases Physical Damage against enemies of every race, except Players, by 15%.
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Refine Level +11:
ATK +50
Decreases Fixed Casting Time by 0.5 seconds.
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[Bonus by Grade]
[Grade D]: P.ATK +3
[Grade C]: MaxHP, MaxSP +3%
[Grade B]: Physical Damage +10%.
[Grade A]: Physical Damage against enemies of all size enemies +15%.
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Type: Headgear
Defense: 50
Weight: 0
Armor Level: 2
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Requirement:
Base Level 250
Meister
_______________________
For each 2 Refine Levels:
MaxHP +120
MaxSP +30
_______________________
For each 3 Refine Levels:
ATK +2%
_______________________
For each 4 Refine Levels:
Increases damage of Mighty Smash and Triple Laser by 5%.
_______________________
Refine Level +7:
Increases Melee and Ranged Physical Damage by 10%.
_______________________
Refine Level +9:
P.ATK +5
_______________________
Refine Level +10:
Increases Physical Damage against enemies of every race, except Players, by 15%.
_______________________
Refine Level +11:
ATK +50
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
[Bonus by Grade]
[Grade D]: P.ATK +3
[Grade C]: MaxHP, MaxSP +3%
[Grade B]: Physical Damage +10%.
[Grade A]: Physical Damage against enemies of all size enemies +15%.
_______________________
Type: Headgear
Defense: 50
Weight: 0
Armor Level: 2
_______________________
Requirement:
Base Level 250
Meister
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Defense
50
Job Requirements
Blacksmith
Yes
Requirements
Armor Level
2
Min Level
250
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bMaxHP,120*(.@r/2); bonus bMaxSP,30*(.@r/2); bonus bAtkRate,2*(.@r/3); bonus2 bSkillAtk,"MT_TRIPLE_LASER",5*(.@r/4); bonus2 bSkillAtk,"MT_MIGHTY_SMASH",5*(.@r/4); if (.@r>=7) { bonus bShortAtkRate,10; bonus bLongAtkRate,10; if (.@r>=9) { bonus bPAtk,5; if (.@r>=10) { bonus2 bAddRace,RC_All,15; bonus2 bAddRace,RC_Player_Human,-15; bonus2 bAddRace,RC_Player_Doram,-15; if (.@r>=11) { bonus bFixedCast,-500; bonus bBaseAtk,50; } } } } if (.@g>=ENCHANTGRADE_D) { bonus bPAtk,3; if (.@g>=ENCHANTGRADE_C) { bonus bMaxHPrate,3; bonus bMaxSPrate,3; if (.@g>=ENCHANTGRADE_B) { bonus bShortAtkRate,10; bonus bLongAtkRate,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddSize,Size_All,15; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bMaxHP,120*(.@r/2);
bonus bMaxSP,30*(.@r/2);
bonus bAtkRate,2*(.@r/3);
bonus2 bSkillAtk,"MT_TRIPLE_LASER",5*(.@r/4);
bonus2 bSkillAtk,"MT_MIGHTY_SMASH",5*(.@r/4);
if (.@r>=7) {
bonus bShortAtkRate,10;
bonus bLongAtkRate,10;
if (.@r>=9) {
bonus bPAtk,5;
if (.@r>=10) {
bonus2 bAddRace,RC_All,15;
bonus2 bAddRace,RC_Player_Human,-15;
bonus2 bAddRace,RC_Player_Doram,-15;
if (.@r>=11) {
bonus bFixedCast,-500;
bonus bBaseAtk,50;
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,3;
if (.@g>=ENCHANTGRADE_C) {
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
if (.@g>=ENCHANTGRADE_B) {
bonus bShortAtkRate,10;
bonus bLongAtkRate,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddSize,Size_All,15;
}
}
}
}