ID #400465
Armor
Drooping Thanatos's Dolor-LT [1]
Buy Price: N/A
Sell Price: N/A
An improved version of the doll hat resembling Thanatos' Agony.
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Increases Damage against Holy and Shadow elemental, Dragon and Angel race by 10%.
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For each 3 Refine Levels:
Increases Damage against Holy and Shadow elemental, Dragon and Angel race by additional 2%.
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MaxHP +10%, MaxSP +7%.
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Refine Level +7:
ATK +5%, MATK +5%.
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Refine Level +9:
Decreases Variable Casting Time by 10%.
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Refine Level +11:
Decreases After Skill Delay by 15%.
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[Bonus by Grade]
[Grade D] All Trait Stats +2.
[Grade C] RES +50, MRES +50.
[Grade B] Damage against enemies of every size +10%.
[Grade A] Damage taken from monsters of Dragon and Angel -5%.
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Type: Headgear
Defense: 30
Position: Upper
Weight: 10
Armor Level: 2
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Requirement:
Base Level 210
_______________________
Increases Damage against Holy and Shadow elemental, Dragon and Angel race by 10%.
_______________________
For each 3 Refine Levels:
Increases Damage against Holy and Shadow elemental, Dragon and Angel race by additional 2%.
_______________________
MaxHP +10%, MaxSP +7%.
_______________________
Refine Level +7:
ATK +5%, MATK +5%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Decreases After Skill Delay by 15%.
_______________________
[Bonus by Grade]
[Grade D] All Trait Stats +2.
[Grade C] RES +50, MRES +50.
[Grade B] Damage against enemies of every size +10%.
[Grade A] Damage taken from monsters of Dragon and Angel -5%.
_______________________
Type: Headgear
Defense: 30
Position: Upper
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 210
Equipment Reform
Available through the reform system Special_Hat_Hammer
- Blacksmith Blessing × 14
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
100
Defense
30
Acquisition method
Equipment reform
Requirements
Armor Level
2
Min Level
210
Scripts
Script .@r = getrefine(); .@g = getenchantgrade(); .@a = (2*(.@r/3)); bonus bMaxHPrate,10; bonus bMaxSPrate,7; bonus2 bAddEle,Ele_Dark,10+.@a; bonus2 bAddEle,Ele_Holy,10+.@a; bonus2 bAddRace,RC_Angel,10+.@a; bonus2 bAddRace,RC_Dragon,10+.@a; bonus2 bMagicAddEle,Ele_Dark,10+.@a; bonus2 bMagicAddEle,Ele_Holy,10+.@a; bonus2 bMagicAddRace,RC_Angel,10+.@a; bonus2 bMagicAddRace,RC_Dragon,10+.@a; if (.@a>=7) { bonus bAtkRate,5; bonus bMatkRate,5; } if (.@r>=9) bonus bVariableCastrate,-15; if (.@r>=11) bonus bDelayrate,-15; if (.@g>=ENCHANTGRADE_D) bonus bAllTraitStats,2; if (.@g>=ENCHANTGRADE_C) { bonus bRes,50; bonus bMRes,50; } if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_All,10; bonus2 bMagicAddSize,Size_All,10; } if (.@g>=ENCHANTGRADE_A) { bonus2 bSubRace,RC_Angel,5; bonus2 bSubRace,RC_Dragon,5; }
.@r = getrefine();
.@g = getenchantgrade();
.@a = (2*(.@r/3));
bonus bMaxHPrate,10;
bonus bMaxSPrate,7;
bonus2 bAddEle,Ele_Dark,10+.@a;
bonus2 bAddEle,Ele_Holy,10+.@a;
bonus2 bAddRace,RC_Angel,10+.@a;
bonus2 bAddRace,RC_Dragon,10+.@a;
bonus2 bMagicAddEle,Ele_Dark,10+.@a;
bonus2 bMagicAddEle,Ele_Holy,10+.@a;
bonus2 bMagicAddRace,RC_Angel,10+.@a;
bonus2 bMagicAddRace,RC_Dragon,10+.@a;
if (.@a>=7) {
bonus bAtkRate,5;
bonus bMatkRate,5;
}
if (.@r>=9)
bonus bVariableCastrate,-15;
if (.@r>=11)
bonus bDelayrate,-15;
if (.@g>=ENCHANTGRADE_D)
bonus bAllTraitStats,2;
if (.@g>=ENCHANTGRADE_C) {
bonus bRes,50;
bonus bMRes,50;
}
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddSize,Size_All,10;
bonus2 bMagicAddSize,Size_All,10;
}
if (.@g>=ENCHANTGRADE_A) {
bonus2 bSubRace,RC_Angel,5;
bonus2 bSubRace,RC_Dragon,5;
}