ID #400445
Armor
Officer's Hat-LT [1]
Buy Price: N/A
Sell Price: N/A
An improved version of a high-ranking officer's hat.
A restrained color tone with gold-plated decorations as a focal point.
_______________________
For each 2 Refine Levels:
ATK +10, MATK +10.
_______________________
Refine Level +7:
ATK +5%, MATK +5%.
_______________________
Refine Level +9:
Physical attacks have a 5% chance of absorbing 5% of the damage dealt as HP.
Physical attacks have a 1% chance of absorbing 3% of the damage dealt as SP.
Magical attacks have a 4% chance to recover 300 HP every second for 4 seconds.
Magical attacks have a 4% chance to recover 70 SP every second for 4 seconds.
_______________________
Refine Level +11:
Increases Attack Speed(decreases After Attack Delay by 10%).
Decreases Variable Casting Time by 10%.
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[Bonus by Grade]
[Grade D]: Physical Damage +5%, Magical Damage with every element +5%.
[Grade C]: Refine Level +12: Fixed Casting Time -0.5 seconds.
[Grade B]: P.ATK +5, S.MATK +5.
_______________________
Type: Headgear
Defense: 35
Position: Upper
Weight: 40
Armor Level: 2
_______________________
Requirement:
Base Level 100
A restrained color tone with gold-plated decorations as a focal point.
_______________________
For each 2 Refine Levels:
ATK +10, MATK +10.
_______________________
Refine Level +7:
ATK +5%, MATK +5%.
_______________________
Refine Level +9:
Physical attacks have a 5% chance of absorbing 5% of the damage dealt as HP.
Physical attacks have a 1% chance of absorbing 3% of the damage dealt as SP.
Magical attacks have a 4% chance to recover 300 HP every second for 4 seconds.
Magical attacks have a 4% chance to recover 70 SP every second for 4 seconds.
_______________________
Refine Level +11:
Increases Attack Speed(decreases After Attack Delay by 10%).
Decreases Variable Casting Time by 10%.
_______________________
[Bonus by Grade]
[Grade D]: Physical Damage +5%, Magical Damage with every element +5%.
[Grade C]: Refine Level +12: Fixed Casting Time -0.5 seconds.
[Grade B]: P.ATK +5, S.MATK +5.
_______________________
Type: Headgear
Defense: 35
Position: Upper
Weight: 40
Armor Level: 2
_______________________
Requirement:
Base Level 100
Equipment Reform
Available through the reform system Special_Hat_Hammer
- Blacksmith Blessing × 14
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
400
Defense
35
Acquisition method
Equipment reform
Requirements
Armor Level
2
Min Level
100
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bMatk,10*(.@r/2); bonus bBaseAtk,10*(.@r/2); if (.@r>=7) { bonus bMatkRate,5; bonus bAtkRate,5; if (.@r>=9) { bonus2 bHPDrainRate,50,5; bonus2 bSPDrainRate,10,3; autobonus "{ bonus2 bHPRegenRate,300,1000; bonus2 bSPRegenRate,70,1000; }",40,4000,BF_MAGIC; if (.@r>=11) { bonus bAspdRate,10; bonus bVariableCastrate,-10; } } } if (.@g>=ENCHANTGRADE_D) { bonus2 bMagicAtkEle,Ele_All,5; bonus bLongAtkRate,5; bonus bShortAtkRate,5; if (.@g>=ENCHANTGRADE_C) { if (.@r>=12) { bonus bFixedCast,-500; } if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,5; bonus bSMatk,5; } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatk,10*(.@r/2);
bonus bBaseAtk,10*(.@r/2);
if (.@r>=7) {
bonus bMatkRate,5;
bonus bAtkRate,5;
if (.@r>=9) {
bonus2 bHPDrainRate,50,5;
bonus2 bSPDrainRate,10,3;
autobonus "{ bonus2 bHPRegenRate,300,1000; bonus2 bSPRegenRate,70,1000; }",40,4000,BF_MAGIC;
if (.@r>=11) {
bonus bAspdRate,10;
bonus bVariableCastrate,-10;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus2 bMagicAtkEle,Ele_All,5;
bonus bLongAtkRate,5;
bonus bShortAtkRate,5;
if (.@g>=ENCHANTGRADE_C) {
if (.@r>=12) {
bonus bFixedCast,-500;
}
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,5;
bonus bSMatk,5;
}
}
}