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ID #400396 Armor

Ghost Whisper [1]

Buy Price: N/A Sell Price: N/A
Beautiful demon horns.
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MDEF +10
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Increases Attack Speed (decreases After Attack Delay by 10%).
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For each Base Level:
Increases damage of Meteor Assault by 1%.
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When Level 5 Weapon Crush is learned:
Increases Physical Damage against monsters of every element by 25%.
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When Level 5 Weapon Blocking is learned:
Decreases After Skill Delay by 25%.
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When Level 10 Counter Slash is learned:
ATK +25%
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When Level 5 Hallucination Walk is learned:
Decreases damage taken from monsters of Normal and Boss class by 25%.
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For each Refine Level:
Decreases After Skill Delay by additional 3%.
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Refine Level +7:
For each Base Level:
Increases damage of Soul Breaker and Meteor Assault by additional 1%.
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Refine Level +9:
For each Base Level:
Increases damage of Soul Breaker and Meteor Assault by additional 1%.
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Type: Headgear
Defense: 10
Position: Upper
Weight: 50
Armor Level: 1
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Requirement:
Base Level 100

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
500
10

Requirements

1
100

Scripts

.@r = getrefine(); .@b = BaseLevel; if (.@r>=9) { .@b *=3; bonus2 bSkillAtk,"ASC_BREAKER",BaseLevel*2; } else if (.@r>=7) { .@b *=2; bonus2 bSkillAtk,"ASC_BREAKER",BaseLevel; } bonus bMdef,10; bonus bAspdRate,10; bonus bDelayrate,-3*.@r; bonus2 bSkillAtk,"ASC_METEORASSAULT",.@b; if (getskilllv("GC_WEAPONCRUSH") == 5) bonus2 bAddEle,Ele_All,25; if (getskilllv("GC_WEAPONBLOCKING") == 5) bonus bDelayrate,-20; if (getskilllv("GC_COUNTERSLASH") == 10) bonus bWeaponAtkRate,25; if (getskilllv("GC_HALLUCINATIONWALK") == 5) { bonus2 bSubClass,Class_Normal,20; bonus2 bSubClass,Class_Boss,20; }
.@r = getrefine();
.@b = BaseLevel;
if (.@r>=9) {
   .@b *=3;
   bonus2 bSkillAtk,"ASC_BREAKER",BaseLevel*2;
}
else if (.@r>=7) {
   .@b *=2;
   bonus2 bSkillAtk,"ASC_BREAKER",BaseLevel;
}
bonus bMdef,10;
bonus bAspdRate,10;
bonus bDelayrate,-3*.@r;
bonus2 bSkillAtk,"ASC_METEORASSAULT",.@b;
if (getskilllv("GC_WEAPONCRUSH") == 5)
   bonus2 bAddEle,Ele_All,25;
if (getskilllv("GC_WEAPONBLOCKING") == 5)
   bonus bDelayrate,-20;
if (getskilllv("GC_COUNTERSLASH") == 10)
   bonus bWeaponAtkRate,25;
if (getskilllv("GC_HALLUCINATIONWALK") == 5) {
   bonus2 bSubClass,Class_Normal,20;
   bonus2 bSubClass,Class_Boss,20;
}
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