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ID #400394 Armor

Crown of Good and Evil (Night Watch - Shotgun) [1]

Buy Price: N/A Sell Price: N/A
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
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For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
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For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
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Refine Level +7:
RES +50
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Refine Level +9:
Decreases After Skill Delay by 5%.
Increases Attack Speed (decreases After Attack Delay by 5%).
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Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
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When equipped with Outlaw Cursed Shotgun:
For each 3 Refine Levels of Outlaw Cursed Shotgun:
Increases damage of Wild Fire by 4%.
Increases Ranged Physical Damage by additional 5%.

If Outlaw Cursed Shotgun's Grade is B or higher:
Increases damage of Wild Fire by additional 10%.

When equipped with Evil Spell:
Increases damage of Wild Fire by additional 15%.
Increases Ranged Physical Damage by additional 20%.
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When equipped with Lord of Glory:
For each 3 Refine Levels of Lord of Glory:
Increases damage of The Vigilante at Night by 4%.
Increases Ranged Physical Damage by additional 5%.

If Lord of Glory's Grade is B or higher:
Increases damage of The Vigilante at Night by additional 10%.

When equipped with Good Spell:
Increases damage of The Vigilante at Night by additional 15%.
Increases Ranged Physical Damage by additional 20%.
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[Bonus by Grade]
[Grade D]: MaxHP +5%
[Grade C]: P.ATK +3, S.MATK +3
[Grade B]: S.MATK +2, S.MATK +2, POW +2, SPL +2
[Grade A]: RES +50, MRES +50, Refine Level +12: Fixed Casting Time -0.2 seconds.
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Type: Headgear
Defense: 10
Position: Upper
Weight: 10
Armor Level: 2
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Requirement:
Base Level 215
Night Watch

Equipment Reform

Available through the reform system GoodnEvil_Helm_Hammer

Available through the reform system Plus7_Refine_NPC

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
100
10
Equipment reform

Requirements

2
215

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus2 bAddRace,RC_All,5*(.@r/3); bonus bLongAtkRate,7*(.@r/4); if (.@r>=7) { bonus bRes,50; if (.@r>=9) { bonus bDelayrate,-5; bonus bAspdRate,5; if (.@r>=11) { bonus bFixedCast,-300; bonus bAtkRate,5; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMaxHPrate,5; if (.@g>=ENCHANTGRADE_C) { bonus bPAtk,3; bonus bSMatk,3; if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,2; bonus bSMatk,2; bonus bPow,2; bonus bSpl,2; if (.@g>=ENCHANTGRADE_A) { bonus bMRes,50; bonus bRes,50; if (.@r>=12) { bonus bFixedCast,-200; } } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bAddRace,RC_All,5*(.@r/3);
bonus bLongAtkRate,7*(.@r/4);
if (.@r>=7) {
   bonus bRes,50;
   if (.@r>=9) {
      bonus bDelayrate,-5;
      bonus bAspdRate,5;
      if (.@r>=11) {
         bonus bFixedCast,-300;
         bonus bAtkRate,5;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bMaxHPrate,5;
   if (.@g>=ENCHANTGRADE_C) {
      bonus bPAtk,3;
      bonus bSMatk,3;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bPAtk,2;
         bonus bSMatk,2;
         bonus bPow,2;
         bonus bSpl,2;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bMRes,50;
            bonus bRes,50;
            if (.@r>=12) {
               bonus bFixedCast,-200;
            }
         }
      }
   }
}
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