ID #400392
Armor
Crown of Good and Evil (Night Watch - Revolver) [1]
Buy Price: N/A
Sell Price: N/A
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
Decreases After Skill Delay by 5%.
Increases Attack Speed (decreases After Attack Delay by 5%).
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Devil's Bullet:
For each 3 Refine Levels of Devil's Bullet:
Increases damage of Only One Bullet by 4%.
Increases Ranged Physical Damage by additional 5%.
If Devil's Bullet's Grade is B or higher:
Increases damage of Only One Bullet by additional 10%.
When equipped with Evil Spell:
Increases damage of Only One Bullet by additional 15%.
Increases Ranged Physical Damage by additional 20%.
_______________________
When equipped with Devil Hunter:
For each 3 Refine Levels of Devil Hunter:
Increases damage of Magazine for One by 4%.
Increases Critical Damage by 10%.
If Devil Hunter's Grade is B or higher:
Increases damage of Magazine for One by additional 10%.
When equipped with Good Spell:
Increases damage of Magazine for One by additional 15%.
Increases Critical Damage by additional 25%.
_______________________
[Bonus by Grade]
[Grade D]: MaxHP +5%
[Grade C]: P.ATK +3, S.MATK +3
[Grade B]: S.MATK +2, S.MATK +2, POW +2, SPL +2
[Grade A]: RES +50, MRES +50, Refine Level +12: Fixed Casting Time -0.2 seconds.
_______________________
Type: Headgear
Defense: 10
Position: Upper
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 215
Night Watch
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
Decreases After Skill Delay by 5%.
Increases Attack Speed (decreases After Attack Delay by 5%).
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Devil's Bullet:
For each 3 Refine Levels of Devil's Bullet:
Increases damage of Only One Bullet by 4%.
Increases Ranged Physical Damage by additional 5%.
If Devil's Bullet's Grade is B or higher:
Increases damage of Only One Bullet by additional 10%.
When equipped with Evil Spell:
Increases damage of Only One Bullet by additional 15%.
Increases Ranged Physical Damage by additional 20%.
_______________________
When equipped with Devil Hunter:
For each 3 Refine Levels of Devil Hunter:
Increases damage of Magazine for One by 4%.
Increases Critical Damage by 10%.
If Devil Hunter's Grade is B or higher:
Increases damage of Magazine for One by additional 10%.
When equipped with Good Spell:
Increases damage of Magazine for One by additional 15%.
Increases Critical Damage by additional 25%.
_______________________
[Bonus by Grade]
[Grade D]: MaxHP +5%
[Grade C]: P.ATK +3, S.MATK +3
[Grade B]: S.MATK +2, S.MATK +2, POW +2, SPL +2
[Grade A]: RES +50, MRES +50, Refine Level +12: Fixed Casting Time -0.2 seconds.
_______________________
Type: Headgear
Defense: 10
Position: Upper
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 215
Night Watch
Equipment Reform
Available through the reform system GoodnEvil_Helm_Hammer
- Blacksmith Blessing × 14
Available through the reform system Plus7_Refine_NPC
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
100
Defense
10
Acquisition method
Equipment reform
Requirements
Armor Level
2
Min Level
215
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus2 bAddRace,RC_All,5*(.@r/3); bonus bLongAtkRate,7*(.@r/4); if (.@r>=7) { bonus bRes,50; if (.@r>=9) { bonus bDelayrate,-5; bonus bAspdRate,5; if (.@r>=11) { bonus bFixedCast,-300; bonus bAtkRate,5; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMaxHPrate,5; if (.@g>=ENCHANTGRADE_C) { bonus bPAtk,3; bonus bSMatk,3; if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,2; bonus bSMatk,2; bonus bPow,2; bonus bSpl,2; if (.@g>=ENCHANTGRADE_A) { bonus bMRes,50; bonus bRes,50; if (.@r>=12) { bonus bFixedCast,-200; } } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bAddRace,RC_All,5*(.@r/3);
bonus bLongAtkRate,7*(.@r/4);
if (.@r>=7) {
bonus bRes,50;
if (.@r>=9) {
bonus bDelayrate,-5;
bonus bAspdRate,5;
if (.@r>=11) {
bonus bFixedCast,-300;
bonus bAtkRate,5;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMaxHPrate,5;
if (.@g>=ENCHANTGRADE_C) {
bonus bPAtk,3;
bonus bSMatk,3;
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,2;
bonus bSMatk,2;
bonus bPow,2;
bonus bSpl,2;
if (.@g>=ENCHANTGRADE_A) {
bonus bMRes,50;
bonus bRes,50;
if (.@r>=12) {
bonus bFixedCast,-200;
}
}
}
}
}