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ID #400382 Armor

Crown of Good and Evil (Shadow Cross) [1]

Buy Price: N/A Sell Price: N/A
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
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For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
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For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
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Refine Level +7:
RES +50
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Refine Level +9:
Increases Attack Speed (decreases After Attack Delay by 10%).
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Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
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When equipped with The Ripper:
For each 3 Refine Levels of The Ripper:
Increases damage of Impact Crater by 4%.
Increases Melee Physical Damage by 10%.

If The Ripper's Grade is B or higher:
Increases damage of Impact Crater by additional 10%.

When equipped with Evil Spell:
Increases damage of Impact Crater by additional 15%.
Increases Melee Physical Damage by additional 20%.
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When equipped with Shining Light Kater:
For each 3 Refine Levels of Shining Light Kater:
Increases damage of Eternal Slash by 4%.
Increases damage of Savage Impact by 5%.

If Shining Light Kater's Grade is B or higher:
Increases damage of Eternal Slash by additional 10%.

When equipped with Good Spell:
Increases damage of Eternal Slash by additional 15%.
Increases damage of Savage Impact by additional 20%.
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[Bonus by Grade]
[Grade D]: MaxHP +5%
[Grade C]: P.ATK +3, S.MATK +3
[Grade B]: S.MATK +2, S.MATK +2, POW +2, SPL +2
[Grade A]: RES +50, MRES +50, Refine Level +12: Fixed Casting Time -0.2 seconds.
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Type: Headgear
Defense: 10
Position: Upper
Weight: 10
Armor Level: 2
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Requirement:
Base Level 215
Shadow Cross

Equipment Reform

Available through the reform system GoodnEvil_Helm_Hammer

Available through the reform system Plus7_Refine_NPC

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
100
10
Equipment reform

Job Requirements

Yes

Requirements

2
215

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus2 bAddRace,RC_All,5*(.@r/3); bonus bShortAtkRate,7*(.@r/4); if (.@r>=7) { bonus bRes,50; if (.@r>=9) { bonus bAspdRate,10; if (.@r>=11) { bonus bFixedCast,-300; bonus bAtkRate,5; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMaxHPrate,5; if (.@g>=ENCHANTGRADE_C) { bonus bPAtk,3; bonus bSMatk,3; if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,2; bonus bSMatk,2; bonus bPow,2; bonus bSpl,2; if (.@g>=ENCHANTGRADE_A) { bonus bMRes,50; bonus bRes,50; if (.@r>=12) { bonus bFixedCast,-200; } } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bAddRace,RC_All,5*(.@r/3);
bonus bShortAtkRate,7*(.@r/4);
if (.@r>=7) {
   bonus bRes,50;
   if (.@r>=9) {
      bonus bAspdRate,10;
      if (.@r>=11) {
         bonus bFixedCast,-300;
         bonus bAtkRate,5;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bMaxHPrate,5;
   if (.@g>=ENCHANTGRADE_C) {
      bonus bPAtk,3;
      bonus bSMatk,3;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bPAtk,2;
         bonus bSMatk,2;
         bonus bPow,2;
         bonus bSpl,2;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bMRes,50;
            bonus bRes,50;
            if (.@r>=12) {
               bonus bFixedCast,-200;
            }
         }
      }
   }
}
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