ID #400246
Armor
Bacsojin Hat-LT [1]
Buy Price: N/A
Sell Price: N/A
The Bacsojin Doll Hat which Team Richiet has modified for better performance.
_______________________
INT +2, DEX +2
SPL +2, CON +2
_______________________
Decreases Variable Casting Time by 10%.
_______________________
Increases Magical Damage against enemies of Undead race by 10%.
_______________________
Magical attacks have a chance to activate Divine Willpower effect for 7 seconds.
_______________________
Refine Level +7:
Increases Magical Damage with every element by 15%.
_______________________
Refine Level +9:
MATK +10%
_______________________
Refine Level +11:
Increases Magical Damage with every element by additional 10%.
_______________________
[Divine Willpower]
For each Refine Level:
MATK +35
Refine Level +10:
S.MATK +20
_______________________
[Bonus by Grade]
[Grade D]: MATK +5%, SPL +3
[Grade C]: WIS +2, Fixed Casting Time -0.5 seconds
[Grade B]: S.MATK +3, MRES +20
[Grade A]: S.MATK +7
_______________________
Type: Headgear
Defense: 6
Position: Upper
Weight: 40
Armor Level: 2
_______________________
Requirement:
Base Level 150
_______________________
INT +2, DEX +2
SPL +2, CON +2
_______________________
Decreases Variable Casting Time by 10%.
_______________________
Increases Magical Damage against enemies of Undead race by 10%.
_______________________
Magical attacks have a chance to activate Divine Willpower effect for 7 seconds.
_______________________
Refine Level +7:
Increases Magical Damage with every element by 15%.
_______________________
Refine Level +9:
MATK +10%
_______________________
Refine Level +11:
Increases Magical Damage with every element by additional 10%.
_______________________
[Divine Willpower]
For each Refine Level:
MATK +35
Refine Level +10:
S.MATK +20
_______________________
[Bonus by Grade]
[Grade D]: MATK +5%, SPL +3
[Grade C]: WIS +2, Fixed Casting Time -0.5 seconds
[Grade B]: S.MATK +3, MRES +20
[Grade A]: S.MATK +7
_______________________
Type: Headgear
Defense: 6
Position: Upper
Weight: 40
Armor Level: 2
_______________________
Requirement:
Base Level 150
Equipment Reform
Available through the reform system Special_Hat_Hammer
- Blacksmith Blessing × 14
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
400
Defense
6
Acquisition method
Equipment reform
Requirements
Armor Level
2
Min Level
150
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bInt,2; bonus bDex,2; bonus bSpl,2; bonus bCon,2; bonus bVariableCastrate,-10; bonus2 bMagicAddRace,RC_Undead,10; autobonus "{ .@r = getrefine(); bonus bMatk,35*.@r; if (.@r>=10) { bonus bSMatk,20; } }",1,7000,BF_MAGIC; if (.@r>=7) { bonus2 bMagicAtkEle,Ele_All,15; if (.@r>=9) { bonus bMatkRate,10; if (.@r>=11) { bonus2 bMagicAtkEle,Ele_All,10; } } } if (.@g >= ENCHANTGRADE_D) { bonus bMatkRate,5; bonus bSpl,3; if (.@g >= ENCHANTGRADE_C) { bonus bFixedCast,-500; bonus bWis,2; if (.@g >= ENCHANTGRADE_B) { bonus bSMatk,3; bonus bMRes,20; if (.@g >= ENCHANTGRADE_A) { bonus bSMatk,7; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bInt,2;
bonus bDex,2;
bonus bSpl,2;
bonus bCon,2;
bonus bVariableCastrate,-10;
bonus2 bMagicAddRace,RC_Undead,10;
autobonus "{ .@r = getrefine(); bonus bMatk,35*.@r; if (.@r>=10) { bonus bSMatk,20; } }",1,7000,BF_MAGIC;
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_All,15;
if (.@r>=9) {
bonus bMatkRate,10;
if (.@r>=11) {
bonus2 bMagicAtkEle,Ele_All,10;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bMatkRate,5;
bonus bSpl,3;
if (.@g >= ENCHANTGRADE_C) {
bonus bFixedCast,-500;
bonus bWis,2;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,3;
bonus bMRes,20;
if (.@g >= ENCHANTGRADE_A) {
bonus bSMatk,7;
}
}
}
}