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ID #400245 Armor

Tiger King Doll Hat-LT [1]

Buy Price: N/A Sell Price: N/A
The Tiger King Doll Hat which Team Richiet has modified for better performance.
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STR +2, DEX +2
POW +2, CON +2
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Increases Attack Speed (decreases After Attack Delay by 10%).
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Increases Physical Damage against enemies of Brute race by 10%.
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Physical attacks have a chance to activate Power of the Beast effect for 7 seconds.
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Refine Level +7:
Increases Melee Physical Damage by 15%.
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Refine Level +9:
ATK +10%
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Refine Level +11:
Increases Melee Physical Damage by additional 10%.
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[Power of the Beast]
For each Refine Level:
ATK +35

Refine Level +10:
P.ATK +20
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[Bonus by Grade]
[Grade D]: ATK +5%, POW +3
[Grade C]: STA +2, Fixed Casting Time -0.5 seconds
[Grade B]: P.ATK +2, RES +20
[Grade A]: P.ATK +7
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Type: Headgear
Defense: 6
Position: Upper
Weight: 40
Armor Level: 2
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Requirement:
Base Level 150

Equipment Reform

Available through the reform system Special_Hat_Hammer

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
400
6
Equipment reform

Requirements

2
150

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus bStr,2; bonus bDex,2; bonus bPow,2; bonus bCon,2; bonus bAspdRate,10; bonus2 bAddRace,RC_Brute,10; bonus2 bAddRace,RC_Player_Doram,10; autobonus "{ .@r = getrefine(); bonus bBaseAtk,35*.@r; if (.@r>=10) { bonus bPAtk,20; } }",1,7000,BF_WEAPON; if (.@r>=7) { bonus bShortAtkRate,15; if (.@r>=9) { bonus bAtkRate,10; if (.@r>=11) { bonus bShortAtkRate,10; } } } if (.@g >= ENCHANTGRADE_D) { bonus bAtkRate,5; bonus bPow,3; if (.@g >= ENCHANTGRADE_C) { bonus bFixedCast,-500; bonus bSta,2; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; bonus bRes,20; if (.@g >= ENCHANTGRADE_A) { bonus bPAtk,7; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bStr,2;
bonus bDex,2;
bonus bPow,2;
bonus bCon,2;
bonus bAspdRate,10;
bonus2 bAddRace,RC_Brute,10;
bonus2 bAddRace,RC_Player_Doram,10;
autobonus "{ .@r = getrefine(); bonus bBaseAtk,35*.@r; if (.@r>=10) { bonus bPAtk,20; } }",1,7000,BF_WEAPON;
if (.@r>=7) {
   bonus bShortAtkRate,15;
   if (.@r>=9) {
      bonus bAtkRate,10;
      if (.@r>=11) {
         bonus bShortAtkRate,10;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bAtkRate,5;
   bonus bPow,3;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bFixedCast,-500;
      bonus bSta,2;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bPAtk,2;
         bonus bRes,20;
         if (.@g >= ENCHANTGRADE_A) {
            bonus bPAtk,7;
         }
      }
   }
}
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