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ID #400194 Armor

Nostalgia Cherry Blossom [1]

Buy Price: N/A Sell Price: N/A
A cute hair accessory with cherry blossoms and bells.
Looking at it brings back memories.
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MDEF +10
MaxHP +10%
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Increases Physical Damage against monsters of Boss class by 25%.
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Gain following effects when Level 5 Light of Moon is learned:

When Level 7 New Moon Kick is learned:
Physical attacks have a random chance to increase your movement speed for 30 seconds.

When Level 3 Lunar Stance is learned:
FLEE +50

When Level 10 Full Moon Kick is learned:
Absorbs 2% of the inflicted physical damage as HP.
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For each Refine Level:
Perfect HIT +3%
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Refine Level +7:
Increases damage of New Moon Kick and Full Moon Kick by 15%.
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Refine Level +9:
Increases damage of New Moon Kick and Full Moon Kick by additional 35%.
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Type: Headgear
Defense: 10
Position: Upper
Weight: 50
Armor Level: 1
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Requirement:
Base Level 100

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
500
10

Requirements

1
100

Scripts

.@r = getrefine(); bonus bMdef,10; bonus bMaxHPrate,10; bonus2 bAddClass,Class_Boss,25; bonus bPerfectHitAddRate,3*.@r; if (getskilllv("SJ_LIGHTOFMOON") == 5) { if (getskilllv("SJ_NEWMOONKICK") == 7) autobonus "{ bonus bSpeedRate,25; }",100,30000,BF_WEAPON; if (getskilllv("SJ_LUNARSTANCE") == 3) bonus bFlee,50; if (getskilllv("SJ_FULLMOONKICK") == 10) bonus2 bHPDrainRate,1000,2; } if(.@r>=7) { bonus2 bSkillAtk,"SJ_NEWMOONKICK",15; bonus2 bSkillAtk,"SJ_FULLMOONKICK",15; } if(.@r>=9) { bonus2 bSkillAtk,"SJ_NEWMOONKICK",35; bonus2 bSkillAtk,"SJ_FULLMOONKICK",35; }
.@r = getrefine();
bonus bMdef,10;
bonus bMaxHPrate,10;
bonus2 bAddClass,Class_Boss,25;
bonus bPerfectHitAddRate,3*.@r;
if (getskilllv("SJ_LIGHTOFMOON") == 5) {
   if (getskilllv("SJ_NEWMOONKICK") == 7)
       autobonus "{ bonus bSpeedRate,25; }",100,30000,BF_WEAPON;
   if (getskilllv("SJ_LUNARSTANCE") == 3)
       bonus bFlee,50;
   if (getskilllv("SJ_FULLMOONKICK") == 10)
       bonus2 bHPDrainRate,1000,2;
}
if(.@r>=7) {
   bonus2 bSkillAtk,"SJ_NEWMOONKICK",15;
   bonus2 bSkillAtk,"SJ_FULLMOONKICK",15;
}
if(.@r>=9) {
   bonus2 bSkillAtk,"SJ_NEWMOONKICK",35;
   bonus2 bSkillAtk,"SJ_FULLMOONKICK",35;
}
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