ID #400187
Armor
Cat Ears Beret [1]
Buy Price: N/A
Sell Price: N/A
Type: Armor
Defense: 10
Weight: 500
Slots: 1
Armor level: 1
Required level: 100
Defense: 10
Weight: 500
Slots: 1
Armor level: 1
Required level: 100
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
500
Defense
10
Requirements
Armor Level
1
Min Level
100
Scripts
Script .@r = getrefine(); bonus bInt,3*.@r; bonus bMdef,10; bonus bDelayrate,-10; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15; bonus2 bSkillAtk,"SO_DIAMONDDUST",15; if (getskilllv("SO_CLOUD_KILL") ==5) bonus2 bSkillCooldown,"SO_DIAMONDDUST",-1000; if (getskilllv("SO_PSYCHIC_WAVE") ==5) bonus bDelayrate,-20; if (getskilllv("SO_STRIKING") ==5) { bonus2 bMagicAtkEle,Ele_Earth,25; bonus2 bMagicAtkEle,Ele_Fire,25; bonus2 bMagicAtkEle,Ele_Water,25; bonus2 bMagicAtkEle,Ele_Wind,25; bonus2 bMagicAtkEle,Ele_Neutral,25; } if (getskilllv("SO_VACUUM_EXTREME") ==5) bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-2000; if (.@r>=7) { bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",20; bonus2 bSkillAtk,"SO_DIAMONDDUST",20; } if (.@r>=9) { bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",30; bonus2 bSkillAtk,"SO_DIAMONDDUST",30; }
.@r = getrefine();
bonus bInt,3*.@r;
bonus bMdef,10;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15;
bonus2 bSkillAtk,"SO_DIAMONDDUST",15;
if (getskilllv("SO_CLOUD_KILL") ==5)
bonus2 bSkillCooldown,"SO_DIAMONDDUST",-1000;
if (getskilllv("SO_PSYCHIC_WAVE") ==5)
bonus bDelayrate,-20;
if (getskilllv("SO_STRIKING") ==5) {
bonus2 bMagicAtkEle,Ele_Earth,25;
bonus2 bMagicAtkEle,Ele_Fire,25;
bonus2 bMagicAtkEle,Ele_Water,25;
bonus2 bMagicAtkEle,Ele_Wind,25;
bonus2 bMagicAtkEle,Ele_Neutral,25;
}
if (getskilllv("SO_VACUUM_EXTREME") ==5)
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-2000;
if (.@r>=7) {
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",20;
bonus2 bSkillAtk,"SO_DIAMONDDUST",20;
}
if (.@r>=9) {
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",30;
bonus2 bSkillAtk,"SO_DIAMONDDUST",30;
}