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ID #400155 Armor

Gold Fish Head Hat-LT [1]

Buy Price: N/A Sell Price: N/A
An improved version of the puffing gold fish hat.
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Base Level at least 210:
P.ATK +2
S.MATK +2
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Physical attacks have a certain chance to grant Holy element to your weapon for 60 seconds.
Magical attacks have a certain chance to increase Magical Damage with Holy element by 20% for 60 seconds.
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Refine Level +7:
Increases Melee Physical Damage by 10%.
Increases Magical Damage with Holy element by 10%.
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Refine Level +9:
ATK +5%, MATK +5%
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Refine Level +11:
Increases Magical Damage against Shadow elemental by 20%.
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[Bonus by Grade]
[Grade D]: Melee physical damage +5%. Magical Damage with Holy element +5%.
[Grade C]: P.ATK +2, S.MATK +2
[Grade B]: Refine Level +12: Fixed Casting Time -0.5 seconds.
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Type: Headgear
Defense: 2
Position: Upper
Weight: 40
Armor Level: 2
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Requirement:
Base Level 150

Equipment Reform

Available through the reform system Special_Hat_Hammer

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
400
2
Equipment reform

Requirements

2
150

Scripts

.@g = getenchantgrade(); .@r = getrefine(); if (BaseLevel>=210) { bonus bPAtk,2; bonus bSMatk,2; } if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Holy,10; bonus bShortAtkRate,10; if (.@r>=9) { bonus bAtkRate,5; bonus bMatkRate,5; if (.@r>=11) { bonus2 bMagicAddEle,Ele_Dark,20; bonus2 bAddEle,Ele_Dark,20; } } } if (.@g >= ENCHANTGRADE_D) { bonus2 bMagicAtkEle,Ele_Holy,5; bonus bShortAtkRate,5; if (.@g >= ENCHANTGRADE_C) { bonus bPAtk,2; bonus bSMatk,2; if (.@g >= ENCHANTGRADE_B) { if (.@r>=12) { bonus bFixedCast,-500; } } } } autobonus "{ bonus bAtkEle,Ele_Holy; }",1,60000,BF_WEAPON; autobonus "{ bonus2 bMagicAtkEle,Ele_Holy,20; }",1,60000,BF_MAGIC;
.@g = getenchantgrade();
.@r = getrefine();
if (BaseLevel>=210) {
   bonus bPAtk,2;
   bonus bSMatk,2;
}
if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_Holy,10;
   bonus bShortAtkRate,10;
   if (.@r>=9) {
      bonus bAtkRate,5;
      bonus bMatkRate,5;
      if (.@r>=11) {
         bonus2 bMagicAddEle,Ele_Dark,20;
         bonus2 bAddEle,Ele_Dark,20;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus2 bMagicAtkEle,Ele_Holy,5;
   bonus bShortAtkRate,5;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bPAtk,2;
      bonus bSMatk,2;
      if (.@g >= ENCHANTGRADE_B) {
         if (.@r>=12) {
            bonus bFixedCast,-500;
         }
      }
   }
}
autobonus "{ bonus bAtkEle,Ele_Holy; }",1,60000,BF_WEAPON;
autobonus "{ bonus2 bMagicAtkEle,Ele_Holy,20; }",1,60000,BF_MAGIC;
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