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ID #400135 Armor

Thanos Warrior Helmet-LT [1]

Buy Price: N/A Sell Price: N/A
A warrior helmet made with Thanos' weapon and set.
It has been improved and has the effect of further increasing the performance of the melee physical Thanos weapons.
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For each 3 Refine Levels:
ATK +5%
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Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by 15%).
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Refine Level +9:
Increases Melee Physical Damage by 15%.
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Refine Level +11:
Increases Physical Damage against enemies of against enemies of all elements by 15%.
Decreases Fixed Casting Time by 0.2 seconds.
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When equipped with Thanos Greatsword-AD:
Increases Physical Damage against enemies of every size by 15%.

For each 2 Refine Levels of Thanos Greatsword-AD:
Increases damage of Wind Cutter by 12%.
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When equipped with Thanos Axe-AD:
Increases Physical Damage against enemies of every race enemies by 15%.

For each 2 Refine Levels of Thanos Axe-AD:
Increases damage of Axe Tornado by 12%.
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When equipped with Thanos Spear-AD:
Decreases After Skill Delay by 15%.

For each 2 Refine Levels of Thanos Spear-AD:
Increases damage of Hesperus Lit by 12%.
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[Bonus by Grade]
[Grade D]: Melee Physical Damage +5%.
[Grade C]: POW +2, P.ATK +2
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Type: Headgear
Defense: 10
Position: Upper
Weight: 10
Armor Level: 1
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Requirement:
Base Level 190

Equipment Reform

Available through the reform system Thanos_Refine_Hammer

Available through the reform system Plus7_Refine_NPC

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
100
10
Equipment reform

Requirements

2
190

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5*(.@r/3); if (.@r>=7) { bonus bAspdRate,15; if (.@r>=9) { bonus bShortAtkRate,15; if (.@r>=11) { bonus bFixedCast,-200; bonus2 bAddEle,Ele_All,15; } } } if (.@g >= ENCHANTGRADE_D) { bonus bShortAtkRate,5; if (.@g >= ENCHANTGRADE_C) { bonus bPAtk,2; bonus bPow,2; } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5*(.@r/3);
if (.@r>=7) {
   bonus bAspdRate,15;
   if (.@r>=9) {
      bonus bShortAtkRate,15;
      if (.@r>=11) {
         bonus bFixedCast,-200;
         bonus2 bAddEle,Ele_All,15;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bShortAtkRate,5;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bPAtk,2;
      bonus bPow,2;
   }
}
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