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ID #400117 Armor

Libra Crown [1]

Buy Price: N/A Sell Price: N/A
A crown designed for specific subjects.
A golden crown that makes the wearer stand out. It is decorated with blue jewels resembling Venus.
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For each 2 Refine Levels:
ATK +20
MATK +20
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Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by 10%).
Decreases Variable Casting Time by 10%.
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Refine Level +9:
Increases Ranged Physical Damage by 15%.
Increases Magical Damage with Neutral element by 10%.
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Refine Level +11:
Increases Magical Damage with every element by 10%.
Increases Physical Damage against enemies of every size by additional 10%.
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When equipped with Black Circle or Heart Whip:
Increases Magical Damage with Neutral element by 10%.

For each Refine Level of Black Circle or Heart Whip:
Increases damage of Metallic Sound by 5%.
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When equipped with Antique Cello or Scarlet Ribbon:
Increases Ranged Physical Damage by 10%.

For each Refine Level of Antique Cello or Scarlet Ribbon:
Increases damage of Severe Rainstorm by 10%.
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When equipped with Wind Gale:
Increases Ranged Physical Damage by 10%.

For each Refine Level of Wind Gale:
Increases damage of Severe Rainstorm by 10%.
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Type: Headgear
Defense: 10
Position: Upper
Weight: 10
Armor Level: 1
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Requirement:
Base Level 170
Minstrel, Wanderer

Available from boxes

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
100
10

Job Requirements

Yes

Requirements

1
170

Item Flags

Yes

Scripts

.@r = getrefine(); bonus bMatk,20*(.@r/2); bonus bBaseAtk,20*(.@r/2); if (.@r>=7) { bonus bAspdRate,10; bonus bVariableCastrate,-10; } if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Neutral,10; bonus bLongAtkRate,15; } if (.@r>=11) { bonus2 bMagicAtkEle,Ele_All,10; bonus2 bAddSize,Size_All,10; }
.@r = getrefine();
bonus bMatk,20*(.@r/2);
bonus bBaseAtk,20*(.@r/2);
if (.@r>=7) {
   bonus bAspdRate,10;
   bonus bVariableCastrate,-10;
}
if (.@r>=9) {
   bonus2 bMagicAtkEle,Ele_Neutral,10;
   bonus bLongAtkRate,15;
}
if (.@r>=11) {
   bonus2 bMagicAtkEle,Ele_All,10;
   bonus2 bAddSize,Size_All,10;
}
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