ID #400110
Armor
Crown of Beelzebub [1]
Buy Price: N/A
Sell Price: N/A
The crown of Beelzebub that appears from the depths of the Nameless Island.
_______________________
POW +5, CON +5, Critical -15.
_______________________
Increases Attack Speed (decreases After Attack Delay by 10%).
_______________________
For each 2 Refine Levels:
ATK +25, DEF +15.
_______________________
Refine Level +7:
Increases Physical Damage by 25%.
_______________________
Refine Level +9:
ATK +40, ATK +10%.
_______________________
Refine Level +11:
P.ATK +12
Increases Physical Damage against enemies of every element by 12%.
_______________________
When equipped with Beelzebub Card:
Increases Physical Damage against monsters of Boss class by 16%.
_______________________
When equipped with Sealed Beelzebub Card:
Increases Physical Damage against monsters of Boss class by 8%.
_______________________
[Bonus by Grade]
[Grade D]: ATK +5%, POW +5
[Grade C]: Physical Damage against enemies of every size +12%.
[Grade B]: P.ATK +5, Fixed Casting Time -0.3 seconds.
[Grade A]: P.ATK +2 per 3 Refine Levels, Physical Damage against monsters of every race, except Players, +3%.
_______________________
Type: Headgear
Defense: 45
Position: Upper
Weight: 40
Armor Level: 2
_______________________
Requirement:
Base Level 240
_______________________
POW +5, CON +5, Critical -15.
_______________________
Increases Attack Speed (decreases After Attack Delay by 10%).
_______________________
For each 2 Refine Levels:
ATK +25, DEF +15.
_______________________
Refine Level +7:
Increases Physical Damage by 25%.
_______________________
Refine Level +9:
ATK +40, ATK +10%.
_______________________
Refine Level +11:
P.ATK +12
Increases Physical Damage against enemies of every element by 12%.
_______________________
When equipped with Beelzebub Card:
Increases Physical Damage against monsters of Boss class by 16%.
_______________________
When equipped with Sealed Beelzebub Card:
Increases Physical Damage against monsters of Boss class by 8%.
_______________________
[Bonus by Grade]
[Grade D]: ATK +5%, POW +5
[Grade C]: Physical Damage against enemies of every size +12%.
[Grade B]: P.ATK +5, Fixed Casting Time -0.3 seconds.
[Grade A]: P.ATK +2 per 3 Refine Levels, Physical Damage against monsters of every race, except Players, +3%.
_______________________
Type: Headgear
Defense: 45
Position: Upper
Weight: 40
Armor Level: 2
_______________________
Requirement:
Base Level 240
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
400
Defense
45
Requirements
Armor Level
2
Min Level
240
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bCritical,-15; bonus bPow,5; bonus bCon,5; bonus bAspdRate,10; bonus bBaseAtk,25*(.@r/2); bonus bDef,15*(.@r/2); if (.@r>=7) { bonus bShortAtkRate,25; bonus bLongAtkRate,25; if (.@r>=9) { bonus bAtkRate,10; bonus bBaseAtk,40; if (.@r>=11) { bonus2 bAddEle,Ele_All,12; bonus bPAtk,12; } } } if (.@g>=ENCHANTGRADE_D) { bonus bAtkRate,5; bonus bPow,5; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,12; if (.@g>=ENCHANTGRADE_B) { bonus bFixedCast,-300; bonus bPAtk,5; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddRace,RC_All,3*(.@r/3); bonus2 bAddRace,RC_Player_Human,-3*(.@r/3); bonus2 bAddRace,RC_Player_Doram,-3*(.@r/3); bonus bPAtk,2*(.@r/3); } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bCritical,-15;
bonus bPow,5;
bonus bCon,5;
bonus bAspdRate,10;
bonus bBaseAtk,25*(.@r/2);
bonus bDef,15*(.@r/2);
if (.@r>=7) {
bonus bShortAtkRate,25;
bonus bLongAtkRate,25;
if (.@r>=9) {
bonus bAtkRate,10;
bonus bBaseAtk,40;
if (.@r>=11) {
bonus2 bAddEle,Ele_All,12;
bonus bPAtk,12;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bAtkRate,5;
bonus bPow,5;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bAddSize,Size_All,12;
if (.@g>=ENCHANTGRADE_B) {
bonus bFixedCast,-300;
bonus bPAtk,5;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddRace,RC_All,3*(.@r/3);
bonus2 bAddRace,RC_Player_Human,-3*(.@r/3);
bonus2 bAddRace,RC_Player_Doram,-3*(.@r/3);
bonus bPAtk,2*(.@r/3);
}
}
}
}