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ID #400110 Armor

Crown of Beelzebub [1]

Buy Price: N/A Sell Price: N/A
The crown of Beelzebub that appears from the depths of the Nameless Island.
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POW +5, CON +5, Critical -15.
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Increases Attack Speed (decreases After Attack Delay by 10%).
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For each 2 Refine Levels:
ATK +25, DEF +15.
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Refine Level +7:
Increases Physical Damage by 25%.
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Refine Level +9:
ATK +40, ATK +10%.
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Refine Level +11:
P.ATK +12
Increases Physical Damage against enemies of every element by 12%.
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When equipped with Beelzebub Card:
Increases Physical Damage against monsters of Boss class by 16%.
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When equipped with Sealed Beelzebub Card:
Increases Physical Damage against monsters of Boss class by 8%.
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[Bonus by Grade]
[Grade D]: ATK +5%, POW +5
[Grade C]: Physical Damage against enemies of every size +12%.
[Grade B]: P.ATK +5, Fixed Casting Time -0.3 seconds.
[Grade A]: P.ATK +2 per 3 Refine Levels, Physical Damage against monsters of every race, except Players, +3%.
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Type: Headgear
Defense: 45
Position: Upper
Weight: 40
Armor Level: 2
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Requirement:
Base Level 240

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
400
45

Requirements

2
240

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus bCritical,-15; bonus bPow,5; bonus bCon,5; bonus bAspdRate,10; bonus bBaseAtk,25*(.@r/2); bonus bDef,15*(.@r/2); if (.@r>=7) { bonus bShortAtkRate,25; bonus bLongAtkRate,25; if (.@r>=9) { bonus bAtkRate,10; bonus bBaseAtk,40; if (.@r>=11) { bonus2 bAddEle,Ele_All,12; bonus bPAtk,12; } } } if (.@g>=ENCHANTGRADE_D) { bonus bAtkRate,5; bonus bPow,5; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,12; if (.@g>=ENCHANTGRADE_B) { bonus bFixedCast,-300; bonus bPAtk,5; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddRace,RC_All,3*(.@r/3); bonus2 bAddRace,RC_Player_Human,-3*(.@r/3); bonus2 bAddRace,RC_Player_Doram,-3*(.@r/3); bonus bPAtk,2*(.@r/3); } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bCritical,-15;
bonus bPow,5;
bonus bCon,5;
bonus bAspdRate,10;
bonus bBaseAtk,25*(.@r/2);
bonus bDef,15*(.@r/2);
if (.@r>=7) {
   bonus bShortAtkRate,25;
   bonus bLongAtkRate,25;
   if (.@r>=9) {
      bonus bAtkRate,10;
      bonus bBaseAtk,40;
      if (.@r>=11) {
         bonus2 bAddEle,Ele_All,12;
         bonus bPAtk,12;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bAtkRate,5;
   bonus bPow,5;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bAddSize,Size_All,12;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bFixedCast,-300;
         bonus bPAtk,5;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bAddRace,RC_All,3*(.@r/3);
            bonus2 bAddRace,RC_Player_Human,-3*(.@r/3);
            bonus2 bAddRace,RC_Player_Doram,-3*(.@r/3);
            bonus bPAtk,2*(.@r/3);
         }
      }
   }
}
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