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ID #400109 Armor

Boitata Hat [1]

Buy Price: N/A Sell Price: N/A
A hat imbued with the power of the mythical creature, Boitata.
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POW +5, CRT +5, HIT -25.
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Increases Attack Speed (decreases After Attack Delay by 10%).
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For each 2 Refine Levels:
ATK +20, DEF +10.
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Refine Level +7:
Increases Physical Damage by 15%.
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Refine Level +7:
ATK +30, ATK +10%.
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Refine Level +7:
P.ATK +8.
Increases Critical Damage by 25%.
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When equipped with Boitata Card:
Increases Physical Damage against enemies of Poison and Water element by 40%.
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When equipped with Sealed Boitata Card:
Increases Physical Damage against enemies of Poison and Water element by 25%.
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[Bonus by Grade]
[Grade D]: ATK +5%, POW +5
[Grade C]: C.RATE +3, Critical +15.
[Grade B]: Fixed Casting Time -0.3 seconds.
[Grade A]: C.RATE +1 per 3 Refine Levels, Critical Damage +14%.
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Type: Headgear
Defense: 25
Position: Upper
Weight: 40
Armor Level: 2
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Requirement:
Base Level 240

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
400
25

Requirements

2
240

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus bHit,-25; bonus bPow,5; bonus bCrt,5; bonus bAspdRate,10; bonus bBaseAtk,20*(.@r/2); bonus bDef,10*(.@r/2); if (.@r>=7) { bonus bShortAtkRate,15; bonus bLongAtkRate,15; if (.@r>=9) { bonus bAtkRate,10; bonus bBaseAtk,30; if (.@r>=11) { bonus bCritAtkRate,25; bonus bPAtk,8; } } } if (.@g>=ENCHANTGRADE_D) { bonus bAtkRate,5; bonus bPow,5; if (.@g>=ENCHANTGRADE_C) { bonus bCRate,3; bonus bCritical,15; if (.@g>=ENCHANTGRADE_B) { bonus bFixedCast,-300; if (.@g>=ENCHANTGRADE_A) { bonus bCritAtkRate,14*(.@r/3); bonus bCRate,(.@r/3); } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bHit,-25;
bonus bPow,5;
bonus bCrt,5;
bonus bAspdRate,10;
bonus bBaseAtk,20*(.@r/2);
bonus bDef,10*(.@r/2);
if (.@r>=7) {
   bonus bShortAtkRate,15;
   bonus bLongAtkRate,15;
   if (.@r>=9) {
      bonus bAtkRate,10;
      bonus bBaseAtk,30;
      if (.@r>=11) {
         bonus bCritAtkRate,25;
         bonus bPAtk,8;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bAtkRate,5;
   bonus bPow,5;
   if (.@g>=ENCHANTGRADE_C) {
      bonus bCRate,3;
      bonus bCritical,15;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bFixedCast,-300;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bCritAtkRate,14*(.@r/3);
            bonus bCRate,(.@r/3);
         }
      }
   }
}
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