ID #400109
Armor
Boitata Hat [1]
Buy Price: N/A
Sell Price: N/A
A hat imbued with the power of the mythical creature, Boitata.
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POW +5, CRT +5, HIT -25.
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Increases Attack Speed (decreases After Attack Delay by 10%).
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For each 2 Refine Levels:
ATK +20, DEF +10.
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Refine Level +7:
Increases Physical Damage by 15%.
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Refine Level +7:
ATK +30, ATK +10%.
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Refine Level +7:
P.ATK +8.
Increases Critical Damage by 25%.
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When equipped with Boitata Card:
Increases Physical Damage against enemies of Poison and Water element by 40%.
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When equipped with Sealed Boitata Card:
Increases Physical Damage against enemies of Poison and Water element by 25%.
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[Bonus by Grade]
[Grade D]: ATK +5%, POW +5
[Grade C]: C.RATE +3, Critical +15.
[Grade B]: Fixed Casting Time -0.3 seconds.
[Grade A]: C.RATE +1 per 3 Refine Levels, Critical Damage +14%.
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Type: Headgear
Defense: 25
Position: Upper
Weight: 40
Armor Level: 2
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Requirement:
Base Level 240
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POW +5, CRT +5, HIT -25.
_______________________
Increases Attack Speed (decreases After Attack Delay by 10%).
_______________________
For each 2 Refine Levels:
ATK +20, DEF +10.
_______________________
Refine Level +7:
Increases Physical Damage by 15%.
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Refine Level +7:
ATK +30, ATK +10%.
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Refine Level +7:
P.ATK +8.
Increases Critical Damage by 25%.
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When equipped with Boitata Card:
Increases Physical Damage against enemies of Poison and Water element by 40%.
_______________________
When equipped with Sealed Boitata Card:
Increases Physical Damage against enemies of Poison and Water element by 25%.
_______________________
[Bonus by Grade]
[Grade D]: ATK +5%, POW +5
[Grade C]: C.RATE +3, Critical +15.
[Grade B]: Fixed Casting Time -0.3 seconds.
[Grade A]: C.RATE +1 per 3 Refine Levels, Critical Damage +14%.
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Type: Headgear
Defense: 25
Position: Upper
Weight: 40
Armor Level: 2
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Requirement:
Base Level 240
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
400
Defense
25
Requirements
Armor Level
2
Min Level
240
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bHit,-25; bonus bPow,5; bonus bCrt,5; bonus bAspdRate,10; bonus bBaseAtk,20*(.@r/2); bonus bDef,10*(.@r/2); if (.@r>=7) { bonus bShortAtkRate,15; bonus bLongAtkRate,15; if (.@r>=9) { bonus bAtkRate,10; bonus bBaseAtk,30; if (.@r>=11) { bonus bCritAtkRate,25; bonus bPAtk,8; } } } if (.@g>=ENCHANTGRADE_D) { bonus bAtkRate,5; bonus bPow,5; if (.@g>=ENCHANTGRADE_C) { bonus bCRate,3; bonus bCritical,15; if (.@g>=ENCHANTGRADE_B) { bonus bFixedCast,-300; if (.@g>=ENCHANTGRADE_A) { bonus bCritAtkRate,14*(.@r/3); bonus bCRate,(.@r/3); } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bHit,-25;
bonus bPow,5;
bonus bCrt,5;
bonus bAspdRate,10;
bonus bBaseAtk,20*(.@r/2);
bonus bDef,10*(.@r/2);
if (.@r>=7) {
bonus bShortAtkRate,15;
bonus bLongAtkRate,15;
if (.@r>=9) {
bonus bAtkRate,10;
bonus bBaseAtk,30;
if (.@r>=11) {
bonus bCritAtkRate,25;
bonus bPAtk,8;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bAtkRate,5;
bonus bPow,5;
if (.@g>=ENCHANTGRADE_C) {
bonus bCRate,3;
bonus bCritical,15;
if (.@g>=ENCHANTGRADE_B) {
bonus bFixedCast,-300;
if (.@g>=ENCHANTGRADE_A) {
bonus bCritAtkRate,14*(.@r/3);
bonus bCRate,(.@r/3);
}
}
}
}