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ID #400106 Armor

Issgard Magician Crown [1]

Buy Price: N/A Sell Price: N/A
A crown imbued with Issgard's special magic.
It is said to be imbued with power specialized for magical combat.
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Increases Magical Damage with every element by 10%.
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For each 2 Refine Levels:
MATK +3%
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For each 3 Refine Levels:
Increases Magical Damage against enemies of every size by 4%.
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Refine Level +7:
Decreases After Skill Delay by 8%.
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Refine Level +9:
S.MATK +10.
Increases Magical Damage with every element by additional 10%.
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When equipped with a Glacier Weapon:
MATK +5%, MATK +50.

For each 3 Refine Levels of equipped Weapon:
Increases Attack Speed (decreases After Attack Delay by 4%).
Increases Magical Damage with every element by additional 5%.
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[Bonus by Grade]
[Grade D]: S.MATK +5.
[Grade C]: DEF +150, MDEF +30.
[Grade B]: SPL +5, CON +5.
[Grade A]: RES +50, MRES +50.
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Type: Headgear
Defense: 20
Position: Upper
Weight: 10
Armor Level: 2
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Requirement:
Base Level 230

Equipment Reform

Available through the reform system Isgard_Crown_Hammer

Available through the reform system Plus7_Refine_NPC

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
100
20
Equipment reform

Requirements

2
230

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus2 bMagicAtkEle,Ele_All,10; bonus bMatkRate,3*(.@r/2); bonus2 bMagicAddSize,Size_All,4*(.@r/3); if (.@r>=7) { bonus bDelayrate,-8; if (.@r>=9) { bonus2 bMagicAtkEle,Ele_All,10; bonus bSMatk,10; } } if (.@g>=ENCHANTGRADE_D) { bonus bSMatk,5; if (.@g>=ENCHANTGRADE_C) { bonus bMdef,30; bonus bDef,150; if (.@g>=ENCHANTGRADE_B) { bonus bSpl,5; bonus bCon,5; if (.@g>=ENCHANTGRADE_A) { bonus bMRes,50; bonus bRes,50; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bMagicAtkEle,Ele_All,10;
bonus bMatkRate,3*(.@r/2);
bonus2 bMagicAddSize,Size_All,4*(.@r/3);
if (.@r>=7) {
   bonus bDelayrate,-8;
   if (.@r>=9) {
      bonus2 bMagicAtkEle,Ele_All,10;
      bonus bSMatk,10;
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bSMatk,5;
   if (.@g>=ENCHANTGRADE_C) {
      bonus bMdef,30;
      bonus bDef,150;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bSpl,5;
         bonus bCon,5;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bMRes,50;
            bonus bRes,50;
         }
      }
   }
}
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