ID #400083
Armor
The Truth of Creation and Soul [1]
Buy Price: N/A
Sell Price: N/A
Type: Armor
Defense: 20
Weight: 100
Slots: 1
Armor level: 1
Required level: 100
Defense: 20
Weight: 100
Slots: 1
Armor level: 1
Required level: 100
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
100
Defense
20
Job Requirements
Soul Linker
Yes
Requirements
Armor Level
1
Min Level
100
Scripts
Script .@r = getrefine(); if (eaclass()&EAJL_THIRD && BaseJob == Job_Star_Gladiator) { bonus bBaseAtk,10*.@r; bonus bFixedCast,-100*(.@r/3); if (.@r>=7) bonus bAtkRate,7; if (.@r>=9) { bonus2 bAddSize,Size_Small,7; bonus2 bAddSize,Size_Large,7; } if (.@r>=11) autobonus3 "{ bonus bCritAtkRate,20; }",1000,20000,"SJ_LIGHTOFSTAR"; if (.@r>=12) { bonus2 bSkillCooldown,"SJ_BOOKOFDIMENSION",-5000; bonus2 bSkillCooldown,"SJ_LIGHTOFSTAR",30000; } } if (eaclass()&EAJL_THIRD && BaseJob == Job_Soul_Linker) { bonus2 bSkillAtk,"SP_CURSEEXPLOSION",5*.@r; bonus bFixedCast,-100*(.@r/3); if (.@r>=7) bonus bMatkRate,7; if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Earth,20; bonus2 bMagicAtkEle,Ele_Fire,20; bonus2 bMagicAtkEle,Ele_Water,20; bonus2 bMagicAtkEle,Ele_Wind,20; } if (.@r>=11) { bonus2 bMagicAtkEle,Ele_Dark,20; bonus2 bMagicAtkEle,Ele_Ghost,20; bonus2 bMagicAtkEle,Ele_Holy,20; } if (.@r>=12) { bonus2 bSkillCooldown,"SP_CURSEEXPLOSION",-500; bonus2 bSkillCooldown,"SP_SOULREAPER",-30000; } }
.@r = getrefine();
if (eaclass()&EAJL_THIRD && BaseJob == Job_Star_Gladiator) {
bonus bBaseAtk,10*.@r;
bonus bFixedCast,-100*(.@r/3);
if (.@r>=7)
bonus bAtkRate,7;
if (.@r>=9) {
bonus2 bAddSize,Size_Small,7;
bonus2 bAddSize,Size_Large,7;
}
if (.@r>=11)
autobonus3 "{ bonus bCritAtkRate,20; }",1000,20000,"SJ_LIGHTOFSTAR";
if (.@r>=12) {
bonus2 bSkillCooldown,"SJ_BOOKOFDIMENSION",-5000;
bonus2 bSkillCooldown,"SJ_LIGHTOFSTAR",30000;
}
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Soul_Linker) {
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",5*.@r;
bonus bFixedCast,-100*(.@r/3);
if (.@r>=7)
bonus bMatkRate,7;
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_Earth,20;
bonus2 bMagicAtkEle,Ele_Fire,20;
bonus2 bMagicAtkEle,Ele_Water,20;
bonus2 bMagicAtkEle,Ele_Wind,20;
}
if (.@r>=11) {
bonus2 bMagicAtkEle,Ele_Dark,20;
bonus2 bMagicAtkEle,Ele_Ghost,20;
bonus2 bMagicAtkEle,Ele_Holy,20;
}
if (.@r>=12) {
bonus2 bSkillCooldown,"SP_CURSEEXPLOSION",-500;
bonus2 bSkillCooldown,"SP_SOULREAPER",-30000;
}
}