ID #400060
Armor
Shiny Kitty Crown
Buy Price: N/A
Sell Price: N/A
Type: Armor
Defense: 18
Weight: 1000
Armor level: 1
Required level: 100
Defense: 18
Weight: 1000
Armor level: 1
Required level: 100
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
1000
Defense
18
Requirements
Armor Level
1
Min Level
100
Scripts
Script .@r = getrefine(); bonus bMdef,15; bonus bDelayrate,-10; bonus2 bSkillAtk,"SU_CN_METEOR",10; bonus2 bSkillAtk,"SU_SV_STEMSPEAR",10; bonus bHPGainValue,30*.@r; bonus bSPGainValue,3*.@r; bonus bAspdRate,3*getskilllv("SU_CHATTERING"); if (getskilllv("SU_SPIRITOFLAND") == 1) { .@val = -4*(getskilllv("SU_CN_POWDERING")+getskilllv("SU_CN_METEOR")+getskilllv("SU_NYANGGRASS")+getskilllv("SU_SV_STEMSPEAR")+getskilllv("SU_SV_ROOTTWIST")); bonus2 bVariableCastrate,"SU_CN_METEOR",.@val; bonus2 bVariableCastrate,"SU_SV_STEMSPEAR",.@val; } if (getskilllv("SU_NYANGGRASS") == 5) bonus bDelayrate,-20; if (getskilllv("SU_MEOWMEOW") == 5) bonus2 bMagicAddClass,Class_Boss,25; if (.@r>=7) { bonus2 bVariableCastrate,"SU_STOOP",-50; bonus2 bVariableCastrate,"SU_LOPE",-50; bonus2 bSkillAtk,"SU_CN_METEOR",15; bonus2 bSkillAtk,"SU_SV_STEMSPEAR",15; } if (.@r>=9) { bonus2 bVariableCastrate,"SU_STOOP",-50; bonus2 bVariableCastrate,"SU_LOPE",-50; bonus2 bSkillAtk,"SU_CN_METEOR",25; bonus2 bSkillAtk,"SU_SV_STEMSPEAR",25; } if (.@r>=10) autobonus "{ bonus bUseSPrate,-100; }",20,20000,BF_MAGIC;
.@r = getrefine();
bonus bMdef,15;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"SU_CN_METEOR",10;
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",10;
bonus bHPGainValue,30*.@r;
bonus bSPGainValue,3*.@r;
bonus bAspdRate,3*getskilllv("SU_CHATTERING");
if (getskilllv("SU_SPIRITOFLAND") == 1) {
.@val = -4*(getskilllv("SU_CN_POWDERING")+getskilllv("SU_CN_METEOR")+getskilllv("SU_NYANGGRASS")+getskilllv("SU_SV_STEMSPEAR")+getskilllv("SU_SV_ROOTTWIST"));
bonus2 bVariableCastrate,"SU_CN_METEOR",.@val;
bonus2 bVariableCastrate,"SU_SV_STEMSPEAR",.@val;
}
if (getskilllv("SU_NYANGGRASS") == 5)
bonus bDelayrate,-20;
if (getskilllv("SU_MEOWMEOW") == 5)
bonus2 bMagicAddClass,Class_Boss,25;
if (.@r>=7) {
bonus2 bVariableCastrate,"SU_STOOP",-50;
bonus2 bVariableCastrate,"SU_LOPE",-50;
bonus2 bSkillAtk,"SU_CN_METEOR",15;
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",15;
}
if (.@r>=9) {
bonus2 bVariableCastrate,"SU_STOOP",-50;
bonus2 bVariableCastrate,"SU_LOPE",-50;
bonus2 bSkillAtk,"SU_CN_METEOR",25;
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",25;
}
if (.@r>=10)
autobonus "{ bonus bUseSPrate,-100; }",20,20000,BF_MAGIC;