ID #400023
Armor
Drooping Thanatos's Dolor [1]
Buy Price: N/A
Sell Price: N/A
A doll hat that resembles Thanatos' agony. There are rumors that this doll is talking.
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Increases Damage against Holy and Shadow elemental, Dragon and Angel race by 10%.
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For each 2 Refine Levels:
Increases Damage against Holy and Shadow elemental, Dragon and Angel race by additional 1%.
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MaxHP +5%
MaxSP +5%
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Refine Level +7:
ATK +5%
MATK +5%
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Refine Level +9:
Decreases Variable Casting Time by 10%.
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Refine Level +11:
Decreases After Skill Delay by 15%.
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Type: Headgear
Defense: 30
Position: Upper
Weight: 10
Armor Level: 1
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Requirement: None
_______________________
Increases Damage against Holy and Shadow elemental, Dragon and Angel race by 10%.
_______________________
For each 2 Refine Levels:
Increases Damage against Holy and Shadow elemental, Dragon and Angel race by additional 1%.
_______________________
MaxHP +5%
MaxSP +5%
_______________________
Refine Level +7:
ATK +5%
MATK +5%
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Decreases After Skill Delay by 15%.
_______________________
Type: Headgear
Defense: 30
Position: Upper
Weight: 10
Armor Level: 1
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Requirement: None
Available from boxes
Equipment Reform
Available through the reform system C_Armor_Reform_1
- Armor Upgrade Stone(Lower) × 150
- Contaminated Magic × 15
- Coagulated Spell × 100
Available through the reform system C_Armor_Reform_2
- Armor Upgrade Stone(Intermediate) × 150
- Contaminated Magic × 30
- Coagulated Spell × 200
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
100
Defense
30
Acquisition method
Equipment reform
Requirements
Armor Level
1
Scripts
Script .@r = getrefine(); bonus2 bAddRace,RC_Dragon,10+.@r/2; bonus2 bAddRace,RC_Angel,10+.@r/2; bonus2 bMagicAddRace,RC_Dragon,10+.@r/2; bonus2 bMagicAddRace,RC_Angel,10+.@r/2; bonus2 bAddEle,Ele_Holy,10+.@r/2; bonus2 bAddEle,Ele_Dark,10+.@r/2; bonus2 bMagicAddEle,Ele_Holy,10+.@r/2; bonus2 bMagicAddEle,Ele_Dark,10+.@r/2; bonus bMaxHPrate,5; bonus bMaxSPrate,5; if (.@r>=7) { bonus bMatkRate,5; bonus bAtkRate,5; } if (.@r>=9) { bonus bVariableCastrate,-10; } if (.@r>=11) { bonus bDelayrate,-15; }
.@r = getrefine();
bonus2 bAddRace,RC_Dragon,10+.@r/2;
bonus2 bAddRace,RC_Angel,10+.@r/2;
bonus2 bMagicAddRace,RC_Dragon,10+.@r/2;
bonus2 bMagicAddRace,RC_Angel,10+.@r/2;
bonus2 bAddEle,Ele_Holy,10+.@r/2;
bonus2 bAddEle,Ele_Dark,10+.@r/2;
bonus2 bMagicAddEle,Ele_Holy,10+.@r/2;
bonus2 bMagicAddEle,Ele_Dark,10+.@r/2;
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
if (.@r>=7) {
bonus bMatkRate,5;
bonus bAtkRate,5;
}
if (.@r>=9) {
bonus bVariableCastrate,-10;
}
if (.@r>=11) {
bonus bDelayrate,-15;
}