ID #400021
Armor
Red Clark Casquette [1]
Buy Price: N/A
Sell Price: N/A
A hat worn by the Aldebaran clock tower repairman. The clock model decoration is particularly attractive.
It has been modified to suit the OS weapons.
_______________________
For each 2 Refine Levels:
ATK +20
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Refine Level +7:
Decreases Variable Casting Time by 15%.
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Refine Level +9:
Increases Melee Physical Damage by 15%.
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Refine Level +11:
Increases Physical Damage against enemies of Small and Medium sized enemies by 15%.
Decreases Fixed Casting Time by 0.2 seconds.
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When equipped with Meuchler-OS:
ATK +30
For each 2 Refine Levels of Meuchler-OS:
Increases damage of Rolling Cutter by 4%.
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When equipped with Circuit Board-OS:
ATK +30
For each 2 Refine Levels of Circuit Board-OS:
Increases damage of Solar Burst by 4%.
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When equipped with Beam Claymore-OS:
Critical +10
For each 2 Refine Levels of Beam Claymore-OS:
Increases Damage against monsters of Large sized enemies by 4%.
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Type: Headgear
Defense: 0
Position: Upper
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 130
It has been modified to suit the OS weapons.
_______________________
For each 2 Refine Levels:
ATK +20
_______________________
Refine Level +7:
Decreases Variable Casting Time by 15%.
_______________________
Refine Level +9:
Increases Melee Physical Damage by 15%.
_______________________
Refine Level +11:
Increases Physical Damage against enemies of Small and Medium sized enemies by 15%.
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
When equipped with Meuchler-OS:
ATK +30
For each 2 Refine Levels of Meuchler-OS:
Increases damage of Rolling Cutter by 4%.
_______________________
When equipped with Circuit Board-OS:
ATK +30
For each 2 Refine Levels of Circuit Board-OS:
Increases damage of Solar Burst by 4%.
_______________________
When equipped with Beam Claymore-OS:
Critical +10
For each 2 Refine Levels of Beam Claymore-OS:
Increases Damage against monsters of Large sized enemies by 4%.
_______________________
Type: Headgear
Defense: 0
Position: Upper
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 130
Available from boxes
Equipment Reform
Available through the reform system C_Armor_Reform_1
- Armor Upgrade Stone(Lower) × 100
- Mysterious Component × 100
- Cor Core × 20
Available through the reform system C_Armor_Reform_2
- Armor Upgrade Stone(Intermediate) × 100
- Mysterious Component × 300
- Cor Core × 60
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
100
Acquisition method
Equipment reform
Requirements
Armor Level
1
Min Level
130
Scripts
Script .@r = getrefine(); bonus bBaseAtk,20*(.@r/2); if (.@r>=7) { bonus bVariableCastrate,-15; } if (.@r>=9) { bonus bShortAtkRate,15; } if (.@r>=11) { bonus bFixedCast,-200; bonus2 bAddSize,Size_Small,15; bonus2 bAddSize,Size_Medium,15; }
.@r = getrefine();
bonus bBaseAtk,20*(.@r/2);
if (.@r>=7) {
bonus bVariableCastrate,-15;
}
if (.@r>=9) {
bonus bShortAtkRate,15;
}
if (.@r>=11) {
bonus bFixedCast,-200;
bonus2 bAddSize,Size_Small,15;
bonus2 bAddSize,Size_Medium,15;
}