ID #400011
Armor
Officer's Hat [1]
Buy Price: N/A
Sell Price: N/A
A high-ranking officer's hat.
Gold ornaments are the highlight of the understated color tone.
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When equipped, consumes 10 HP every 5 seconds.
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For each 2 Refine Levels:
ATK +5
MATK +5
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Refine Level +7:
ATK +5%
MATK +5%
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Refine Level +9:
Physical attacks have a 5% chance of absorbing 5% of the damage dealt as HP.
Physical attacks have a 1% chance of absorbing 3% of the damage dealt as SP.
Magical attacks have a 4% chance to recover 300 HP every second for 4 seconds.
Magical attacks have a 4% chance to recover 70 SP every second for 4 seconds.
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Type: Headgear
Defense: 35
Position: Upper
Weight: 40
Armor Level: 1
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Requirement: None
Gold ornaments are the highlight of the understated color tone.
_______________________
When equipped, consumes 10 HP every 5 seconds.
_______________________
For each 2 Refine Levels:
ATK +5
MATK +5
_______________________
Refine Level +7:
ATK +5%
MATK +5%
_______________________
Refine Level +9:
Physical attacks have a 5% chance of absorbing 5% of the damage dealt as HP.
Physical attacks have a 1% chance of absorbing 3% of the damage dealt as SP.
Magical attacks have a 4% chance to recover 300 HP every second for 4 seconds.
Magical attacks have a 4% chance to recover 70 SP every second for 4 seconds.
_______________________
Type: Headgear
Defense: 35
Position: Upper
Weight: 40
Armor Level: 1
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Requirement: None
Equipment Reform
Available through the reform system C_Armor_Reform_1
- Armor Upgrade Stone(Lower) × 100
- Black Bear Skin × 100
Available through the reform system C_Armor_Reform_2
- Armor Upgrade Stone(Intermediate) × 100
- Black Bear Skin × 200
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
400
Defense
35
Acquisition method
Equipment reform
Requirements
Armor Level
1
Scripts
Script .@r = getrefine(); bonus2 bHPLossRate,10,5000; bonus bMatk,5*(.@r/2); bonus bBaseAtk,5*(.@r/2); if (.@r>=7) { bonus bMatkRate,5; bonus bAtkRate,5; } if (.@r>=9) { bonus2 bHPDrainRate,50,5; bonus2 bSPDrainRate,10,3; autobonus "{ bonus2 bHPRegenRate,300,1000; }",40,4000,BF_MAGIC; autobonus "{ bonus2 bSPRegenRate,70,1000; }",40,4000,BF_MAGIC; }
.@r = getrefine();
bonus2 bHPLossRate,10,5000;
bonus bMatk,5*(.@r/2);
bonus bBaseAtk,5*(.@r/2);
if (.@r>=7) {
bonus bMatkRate,5;
bonus bAtkRate,5;
}
if (.@r>=9) {
bonus2 bHPDrainRate,50,5;
bonus2 bSPDrainRate,10,3;
autobonus "{ bonus2 bHPRegenRate,300,1000; }",40,4000,BF_MAGIC;
autobonus "{ bonus2 bSPRegenRate,70,1000; }",40,4000,BF_MAGIC;
}