ID #32353
Weapon
Guardian Knight Jewel Sword [2]
Buy Price: N/A
Sell Price: N/A
A ceremonial sword used by the Glastheim Guards.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himelmez.
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MATK +180
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For each Refine Level:
MaxHP +1%
Increases damage of Grand Cross by 2%.
_______________________
Refine Level +9:
Increases damage of Shield Press by 20%.
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Refine Level +11:
Increases Damage against monsters of Undead and Angel race by 20%.
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When equipped with King Schmidt's Suit and King Schmidt's Manteau:
Physical and magical attacks have a chance to increase ATK and MATK by 7% for 10 seconds.
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Total Refine Level of entire set at least +30:
Increases Damage against Holy and Undead elemental by 20%.
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Type: One-Handed Sword
Attack: 130
Weight: 400
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Royal Guard
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himelmez.
_______________________
MATK +180
_______________________
For each Refine Level:
MaxHP +1%
Increases damage of Grand Cross by 2%.
_______________________
Refine Level +9:
Increases damage of Shield Press by 20%.
_______________________
Refine Level +11:
Increases Damage against monsters of Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
Physical and magical attacks have a chance to increase ATK and MATK by 7% for 10 seconds.
_______________________
Total Refine Level of entire set at least +30:
Increases Damage against Holy and Undead elemental by 20%.
_______________________
Type: One-Handed Sword
Attack: 130
Weight: 400
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Royal Guard
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
4000
Range
1
Job Requirements
Crusader
Yes
Requirements
Weapon Level
4
Min Level
170
Scripts
Script .@r = getrefine(); bonus bMaxHPrate,.@r; bonus2 bSkillAtk,"CR_GRANDCROSS",2*.@r; if (.@r>=9) { bonus2 bSkillAtk,"LG_SHIELDPRESS",20; } if (.@r>=11) { bonus2 bAddRace,RC_Undead,20; bonus2 bMagicAddRace,RC_Undead,20; bonus2 bAddRace,RC_Angel,20; bonus2 bMagicAddRace,RC_Angel,20; }
.@r = getrefine();
bonus bMaxHPrate,.@r;
bonus2 bSkillAtk,"CR_GRANDCROSS",2*.@r;
if (.@r>=9) {
bonus2 bSkillAtk,"LG_SHIELDPRESS",20;
}
if (.@r>=11) {
bonus2 bAddRace,RC_Undead,20;
bonus2 bMagicAddRace,RC_Undead,20;
bonus2 bAddRace,RC_Angel,20;
bonus2 bMagicAddRace,RC_Angel,20;
}