ID #32303
Weapon
Bolt Revolver [2]
Buy Price: N/A
Sell Price: N/A
It was modified to launch other objects than
the nails used to in the Einbech mine.
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Increases Ranged Physical Damage by 15%.
Increases damage of Fire Dance by 15%.
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Refine Level +7:
ATK +60
Increases Attack Speed (decreases After Attack Delay by 10%).
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Refine Level +9:
Increases damage of Fire Dance by additional 20%.
Physical attacks have a chance to increase physical damage against all size enemies by 20% for 10 seconds.
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Refine Level +11:
Decreases After Skill Delay by 20%.
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Type: Revolver
Attack: 200
Weight: 180
Weapon Level: 4
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Requirement:
Base Level 170
Rebellion
the nails used to in the Einbech mine.
_______________________
Increases Ranged Physical Damage by 15%.
Increases damage of Fire Dance by 15%.
_______________________
Refine Level +7:
ATK +60
Increases Attack Speed (decreases After Attack Delay by 10%).
_______________________
Refine Level +9:
Increases damage of Fire Dance by additional 20%.
Physical attacks have a chance to increase physical damage against all size enemies by 20% for 10 seconds.
_______________________
Refine Level +11:
Decreases After Skill Delay by 20%.
_______________________
Type: Revolver
Attack: 200
Weight: 180
Weapon Level: 4
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Requirement:
Base Level 170
Rebellion
Available from boxes
Equipment Reform
Available through the reform system Amp_Blueprint16
- Weapon Upgrade Stone(High) × 100
- Mjolnir's Energy × 100
- Mjolnir's Treasure × 50
- Shadowdecon × 150
- Dynite × 100
Basic Information
Type
Weapon
Weight
1800
Range
7
Acquisition method
Equipment reform
Job Requirements
Gunslinger
Yes
Requirements
Weapon Level
4
Min Level
170
Scripts
Script .@r = getrefine(); bonus bLongAtkRate,15; bonus2 bSkillAtk,"RL_FIREDANCE",15; if (.@r>=7) { bonus bAspdRate,10; bonus bBaseAtk,60; } if (.@r>=9) { bonus2 bSkillAtk,"RL_FIREDANCE",20; autobonus "{ bonus2 bAddSize,Size_All,20; }",1,10000,BF_WEAPON; } if (.@r>=11) { bonus bDelayrate,-20; }
.@r = getrefine();
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"RL_FIREDANCE",15;
if (.@r>=7) {
bonus bAspdRate,10;
bonus bBaseAtk,60;
}
if (.@r>=9) {
bonus2 bSkillAtk,"RL_FIREDANCE",20;
autobonus "{ bonus2 bAddSize,Size_All,20; }",1,10000,BF_WEAPON;
}
if (.@r>=11) {
bonus bDelayrate,-20;
}