ID #32302
Weapon
Crimson Rose [2]
Buy Price: N/A
Sell Price: N/A
Revolver decorated with red roses that only master of firearms can wield.
It resonates with Ancient Hero's Boots.
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For each 2 Refine Levels:
ATK +10
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For each 3 Refine Levels:
Increases Attack Speed (decreases After Attack Delay by 3%).
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Refine Level +7:
ASPD +1
ATK +5%
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Refine Level +9:
Increases Critical Damage by 20%.
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Refine Level +11:
Random chance to increase Critical +20 and Ranged Physical Damage by 15% for 60 sec when using Heat Barrel.
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When equipped with Ancient Hero's Boots:
Random chance to increase DEX +20 and Ranged Physical Damage by 10% for 7 sec when dealing physical damage.
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Type: Revolver
Attack: 150
Weight: 70
Weapon Level: 4
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Requirement:
Base Level 100
Rebellion
It resonates with Ancient Hero's Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases Attack Speed (decreases After Attack Delay by 3%).
_______________________
Refine Level +7:
ASPD +1
ATK +5%
_______________________
Refine Level +9:
Increases Critical Damage by 20%.
_______________________
Refine Level +11:
Random chance to increase Critical +20 and Ranged Physical Damage by 15% for 60 sec when using Heat Barrel.
_______________________
When equipped with Ancient Hero's Boots:
Random chance to increase DEX +20 and Ranged Physical Damage by 10% for 7 sec when dealing physical damage.
_______________________
Type: Revolver
Attack: 150
Weight: 70
Weapon Level: 4
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Requirement:
Base Level 100
Rebellion
Available from boxes
Equipment Reform
Available through the reform system Hero_Equipment_Cube
Available through the reform system Hero_Up_Cube_11
Basic Information
Type
Weapon
Weight
700
Range
7
Acquisition method
Equipment reform
Job Requirements
Gunslinger
Yes
Requirements
Weapon Level
4
Min Level
100
Scripts
Script .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,3*(.@r/3); if (.@r >= 7) { bonus bAspd,1; bonus bAtkRate,5; if (.@r >= 9) { bonus bCritAtkRate,20; if (.@r >= 11) { autobonus3 "{ bonus bCritical,20; bonus bLongAtkRate,15; }",1000,60000,"RL_HEAT_BARREL"; } } }
.@r = getrefine();
bonus bBaseAtk,10*(.@r/2);
bonus bAspdRate,3*(.@r/3);
if (.@r >= 7) {
bonus bAspd,1;
bonus bAtkRate,5;
if (.@r >= 9) {
bonus bCritAtkRate,20;
if (.@r >= 11) {
autobonus3 "{ bonus bCritical,20; bonus bLongAtkRate,15; }",1000,60000,"RL_HEAT_BARREL";
}
}
}