ID #32301
Weapon
Illusion Gold Lux [2]
Buy Price: N/A
Sell Price: N/A
A decorative, beautiful golden revolver that commands attention.
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HIT -10
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For each 2 Refine Levels:
Increases Ranged Physical Damage by 3%.
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Refine Level +7:
Increases damage of Desperado by 40%.
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Refine Level +9:
Decreases Heat Barrel skill cooldown by 5 seconds.
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Refine Level +11:
Increases damage of Fire Dance by 30%.
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When equipped with Illusion Hot Blood Headband:
ATK +30
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Refine Level of Illusion Gold Lux andIllusion Hot Blood Headband each is +7 or higher:
ATK +5%
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Total Refine Level of entire set at least +18:
Decreases damage taken from Small and Medium size by 20%.
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Total Refine Level of entire set at least +22:
Random chance to increase ATK by 100 and Ranged Physical Damage by 15% for 10 sec when using Fire Dance.
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Type: Revolver
Attack: 160
Weight: 180
Weapon Level: 4
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Requirement:
Base Level 120
Rebellion
_______________________
HIT -10
_______________________
For each 2 Refine Levels:
Increases Ranged Physical Damage by 3%.
_______________________
Refine Level +7:
Increases damage of Desperado by 40%.
_______________________
Refine Level +9:
Decreases Heat Barrel skill cooldown by 5 seconds.
_______________________
Refine Level +11:
Increases damage of Fire Dance by 30%.
_______________________
When equipped with Illusion Hot Blood Headband:
ATK +30
_______________________
Refine Level of Illusion Gold Lux andIllusion Hot Blood Headband each is +7 or higher:
ATK +5%
_______________________
Total Refine Level of entire set at least +18:
Decreases damage taken from Small and Medium size by 20%.
_______________________
Total Refine Level of entire set at least +22:
Random chance to increase ATK by 100 and Ranged Physical Damage by 15% for 10 sec when using Fire Dance.
_______________________
Type: Revolver
Attack: 160
Weight: 180
Weapon Level: 4
_______________________
Requirement:
Base Level 120
Rebellion
Basic Information
Type
Weapon
Weight
1800
Range
7
Job Requirements
Gunslinger
Yes
Requirements
Weapon Level
4
Min Level
120
Scripts
Script .@r = getrefine(); bonus bHit,10; bonus bLongAtkRate,3*(.@r/2); if (.@r >= 7) { bonus2 bSkillAtk,"GS_DESPERADO",40; if (.@r >= 9) { bonus2 bSkillCooldown,"RL_HEAT_BARREL",-5000; if (.@r >= 11) { bonus2 bSkillAtk,"RL_FIREDANCE",30; } } }
.@r = getrefine();
bonus bHit,10;
bonus bLongAtkRate,3*(.@r/2);
if (.@r >= 7) {
bonus2 bSkillAtk,"GS_DESPERADO",40;
if (.@r >= 9) {
bonus2 bSkillCooldown,"RL_HEAT_BARREL",-5000;
if (.@r >= 11) {
bonus2 bSkillAtk,"RL_FIREDANCE",30;
}
}
}