ID #32258
Armor
Ring of Jupiter [1]
Buy Price: N/A
Sell Price: N/A
A ring that carries the power of a giant star. It is said wearing this ring will grant you powers.
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Enables the use of Level 5 Blessing.
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When equipped as Accessory Right:
For each 10 base LUK:
ATK +15, MATK +15
Base LUK at least 125:
Increases Damage against monsters of Boss class by 15%.
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When equipped as Accessory Left:
For each 10 base VIT:
MaxHP +2%, MaxSP +2%
Base VIT at least 125:
DEF +300, MDEF +50
Decreases damage taken from Demi-Human and Doram players by 3%.
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Type: Accessory
Defense: 2
Weight: 50
Armor Level: 1
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Requirement:
Base Level 100
_______________________
Enables the use of Level 5 Blessing.
_______________________
When equipped as Accessory Right:
For each 10 base LUK:
ATK +15, MATK +15
Base LUK at least 125:
Increases Damage against monsters of Boss class by 15%.
_______________________
When equipped as Accessory Left:
For each 10 base VIT:
MaxHP +2%, MaxSP +2%
Base VIT at least 125:
DEF +300, MDEF +50
Decreases damage taken from Demi-Human and Doram players by 3%.
_______________________
Type: Accessory
Defense: 2
Weight: 50
Armor Level: 1
_______________________
Requirement:
Base Level 100
Basic Information
Type
Armor
Weight
500
Defense
2
Requirements
Armor Level
1
Min Level
100
Scripts
Script .@p = getitempos(); skill "AL_BLESSING",5; if (.@p == EQP_ACC_R) { bonus bBaseAtk,15*(readparam(bLuk)/10); bonus bMatk,15*(readparam(bLuk)/10); if (readparam(bLuk) >= 125) { bonus2 bAddClass,Class_Boss,15; bonus2 bMagicAddClass,Class_Boss,15; } } if (.@p == EQP_ACC_L) { bonus bMaxHPrate,2*(readparam(bVit)/10); bonus bMaxSPrate,2*(readparam(bVit)/10); if (readparam(bVit) >= 125) { bonus bDef,300; bonus bMdef,50; bonus2 bSubRace,RC_Player_Human,3; bonus2 bSubRace,RC_Player_Doram,3; } }
.@p = getitempos();
skill "AL_BLESSING",5;
if (.@p == EQP_ACC_R) {
bonus bBaseAtk,15*(readparam(bLuk)/10);
bonus bMatk,15*(readparam(bLuk)/10);
if (readparam(bLuk) >= 125) {
bonus2 bAddClass,Class_Boss,15;
bonus2 bMagicAddClass,Class_Boss,15;
}
}
if (.@p == EQP_ACC_L) {
bonus bMaxHPrate,2*(readparam(bVit)/10);
bonus bMaxSPrate,2*(readparam(bVit)/10);
if (readparam(bVit) >= 125) {
bonus bDef,300;
bonus bMdef,50;
bonus2 bSubRace,RC_Player_Human,3;
bonus2 bSubRace,RC_Player_Doram,3;
}
}