ID #32110
Weapon
Safety Lute [2]
Buy Price: N/A
Sell Price: N/A
It was created to inspire the Einbech mining workers or to inform them of an emergency.
There are many disadvantages to the guitar, but the volume is the best.
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Increases Ranged Physical Damage by 10%.
Increases damage of Severe Rainstorm by 10%.
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Refine Level +7:
ATK +40
Decreases Variable Casting Time by 10%.
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Refine Level +9:
Increases damage of Severe Rainstorm by additional 15%.
Physical attacks have a chance to increase physical damage against all size enemies by 15% for 10 seconds.
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Refine Level +11:
Decreases Severe Rainstorm skill cooldown by 2 seconds.
Decreases After Skill Delay by 20%.
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Type: Musical Instrument
Attack: 200
Weight: 140
Weapon Level: 4
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Requirement:
Base Level 170
Minstrel
There are many disadvantages to the guitar, but the volume is the best.
_______________________
Increases Ranged Physical Damage by 10%.
Increases damage of Severe Rainstorm by 10%.
_______________________
Refine Level +7:
ATK +40
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases damage of Severe Rainstorm by additional 15%.
Physical attacks have a chance to increase physical damage against all size enemies by 15% for 10 seconds.
_______________________
Refine Level +11:
Decreases Severe Rainstorm skill cooldown by 2 seconds.
Decreases After Skill Delay by 20%.
_______________________
Type: Musical Instrument
Attack: 200
Weight: 140
Weapon Level: 4
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Requirement:
Base Level 170
Minstrel
Available from boxes
Equipment Reform
Available through the reform system Amp_Blueprint18
- Weapon Upgrade Stone(High) × 100
- Mjolnir's Energy × 100
- Mjolnir's Treasure × 50
- Shadowdecon × 150
- Dynite × 100
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
1400
Range
1
Acquisition method
Equipment reform
Job Requirements
Bard/Dancer
Yes
Requirements
Weapon Level
4
Min Level
170
Gender
Male
Scripts
Script .@r = getrefine(); bonus bLongAtkRate,10; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10; if (.@r>=7) { bonus bVariableCastrate,-10; bonus bBaseAtk,40; } if (.@r>=9) { bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15; autobonus "{ bonus2 bAddSize,Size_All,15; }",1,10000,BF_WEAPON; } if (.@r>=11) { bonus bDelayrate,-20; bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000; }
.@r = getrefine();
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10;
if (.@r>=7) {
bonus bVariableCastrate,-10;
bonus bBaseAtk,40;
}
if (.@r>=9) {
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15;
autobonus "{ bonus2 bAddSize,Size_All,15; }",1,10000,BF_WEAPON;
}
if (.@r>=11) {
bonus bDelayrate,-20;
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000;
}