ID #32026
Weapon
Blocking Spear [2]
Buy Price: N/A
Sell Price: N/A
Objects used to block access to dangerous areas of the Einbech mine.
Durable and destructive, it was converted into a weapon.
_______________________
ATK +10%
Increases damage of Banishing Point by 10%.
_______________________
Refine Level +7:
ATK +40
Increases Attack Speed (decreases After Attack Delay by 10%).
_______________________
Refine Level +9:
Increases damage of Banishing Point by additional 15%.
Physical attacks have a chance to increase physical damage against all size enemies by 15% for 10 seconds.
_______________________
Refine Level +11:
Decreases After Skill Delay by 20%.
_______________________
Type: One-Handed Spear
Attack: 210
Weight: 300
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Royal Guard
Durable and destructive, it was converted into a weapon.
_______________________
ATK +10%
Increases damage of Banishing Point by 10%.
_______________________
Refine Level +7:
ATK +40
Increases Attack Speed (decreases After Attack Delay by 10%).
_______________________
Refine Level +9:
Increases damage of Banishing Point by additional 15%.
Physical attacks have a chance to increase physical damage against all size enemies by 15% for 10 seconds.
_______________________
Refine Level +11:
Decreases After Skill Delay by 20%.
_______________________
Type: One-Handed Spear
Attack: 210
Weight: 300
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Royal Guard
Available from boxes
Equipment Reform
Available through the reform system Amp_Blueprint5
- Weapon Upgrade Stone(High) × 100
- Mjolnir's Energy × 100
- Mjolnir's Treasure × 50
- Shadowdecon × 150
- Dynite × 100
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
3000
Range
3
Acquisition method
Equipment reform
Job Requirements
Crusader
Yes
Requirements
Weapon Level
4
Min Level
170
Scripts
Script .@r = getrefine(); bonus bAtkRate,10; bonus2 bSkillAtk,"LG_BANISHINGPOINT",10; if (.@r>=7) { bonus bAspdRate,10; bonus bBaseAtk,40; } if (.@r>=9) { bonus2 bSkillAtk,"LG_BANISHINGPOINT",15; autobonus "{ bonus2 bAddSize,Size_All,15; }",1,10000,BF_WEAPON; } if (.@r>=11) { bonus bDelayrate,-20; }
.@r = getrefine();
bonus bAtkRate,10;
bonus2 bSkillAtk,"LG_BANISHINGPOINT",10;
if (.@r>=7) {
bonus bAspdRate,10;
bonus bBaseAtk,40;
}
if (.@r>=9) {
bonus2 bSkillAtk,"LG_BANISHINGPOINT",15;
autobonus "{ bonus2 bAddSize,Size_All,15; }",1,10000,BF_WEAPON;
}
if (.@r>=11) {
bonus bDelayrate,-20;
}