ID #32018
Weapon
Aquatic Spear [2]
Buy Price: N/A
Sell Price: N/A
A spear once used by hero that receives the blessing of water spirit.
This beautiful spear has a shape sea wave. It resonates with Ancient Hero's Boots.
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For each 2 Refine Levels:
ATK +10
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For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
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Refine Level +7:
Increases damage of Canon Spear and Banishing Point by 15%.
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Refine Level +9:
Increases Attack Speed (decreases After Attack Delay by 10%).
Increases damage of Canon Spear and Banishing Point by 20%.
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When equipped with Ancient Hero's Boots:
Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical damage.
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Type: One-Handed Spear
Attack: 180
Weight: 120
Weapon Level: 4
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Requirement:
Base Level 100
Royal Guard
This beautiful spear has a shape sea wave. It resonates with Ancient Hero's Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
Refine Level +7:
Increases damage of Canon Spear and Banishing Point by 15%.
_______________________
Refine Level +9:
Increases Attack Speed (decreases After Attack Delay by 10%).
Increases damage of Canon Spear and Banishing Point by 20%.
_______________________
When equipped with Ancient Hero's Boots:
Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical damage.
_______________________
Type: One-Handed Spear
Attack: 180
Weight: 120
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Royal Guard
Available from boxes
Equipment Reform
Available through the reform system Hero_Equipment_Cube
Available through the reform system Hero_Up_Cube_11
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
1200
Range
3
Acquisition method
Equipment reform
Job Requirements
Crusader
Yes
Requirements
Weapon Level
4
Min Level
100
Scripts
Script .@r = getrefine(); if (.@r>=2) { bonus bBaseAtk,.@r/2*10; } if (.@r>=3) { bonus bLongAtkRate,.@r/3*4; } if (.@r>=7) { bonus2 bSkillAtk,"LG_BANISHINGPOINT",15; bonus2 bSkillAtk,"LG_CANNONSPEAR",15; } if (.@r>=9) { bonus bAspdRate,10; } if (.@r>=11) { bonus2 bSkillAtk,"LG_CANNONSPEAR",20; bonus2 bSkillAtk,"LG_BANISHINGPOINT",20; }
.@r = getrefine();
if (.@r>=2) {
bonus bBaseAtk,.@r/2*10;
}
if (.@r>=3) {
bonus bLongAtkRate,.@r/3*4;
}
if (.@r>=7) {
bonus2 bSkillAtk,"LG_BANISHINGPOINT",15;
bonus2 bSkillAtk,"LG_CANNONSPEAR",15;
}
if (.@r>=9) {
bonus bAspdRate,10;
}
if (.@r>=11) {
bonus2 bSkillAtk,"LG_CANNONSPEAR",20;
bonus2 bSkillAtk,"LG_BANISHINGPOINT",20;
}