ID #32012
Weapon
Metal Stick [1]
Buy Price: N/A
Sell Price: N/A
A spear-shaped object cast by the lost technique.
The structure and materials as well as the intended use have not been clarified.
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VIT +3
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For each Base Level:
Increases damage of Banishing Point by 2%.
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Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by 10%).
Decreases SP Consumption of Banishing Point by 15.
Increases Physical Damage against enemies of Demi-Human and Doram race by 15%.
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Refine Level +9:
For each Base Level:
Increases damage of Banishing Point by additional 1%.
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Refine Level +10:
Increases Physical Damage against enemies of Demi-Human and Doram race by additional 30%.
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Type: One-Handed Spear
Attack: 180
Weight: 250
Weapon Level: 4
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Requirement:
Base Level 130
3rd classes of Swordsman
The structure and materials as well as the intended use have not been clarified.
_______________________
VIT +3
_______________________
For each Base Level:
Increases damage of Banishing Point by 2%.
_______________________
Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by 10%).
Decreases SP Consumption of Banishing Point by 15.
Increases Physical Damage against enemies of Demi-Human and Doram race by 15%.
_______________________
Refine Level +9:
For each Base Level:
Increases damage of Banishing Point by additional 1%.
_______________________
Refine Level +10:
Increases Physical Damage against enemies of Demi-Human and Doram race by additional 30%.
_______________________
Type: One-Handed Spear
Attack: 180
Weight: 250
Weapon Level: 4
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Requirement:
Base Level 130
3rd classes of Swordsman
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
2500
Range
3
Job Requirements
Crusader
Yes
Knight
Yes
Requirements
Weapon Level
4
Min Level
130
Scripts
Script .@r = getrefine(); bonus bUnbreakableWeapon; bonus bVit,3; bonus2 bSkillAtk,"LG_BANISHINGPOINT",2*BaseLevel; if (.@r>=7) { bonus bAspdRate,10; bonus2 bSkillUseSP,"LG_BANISHINGPOINT",15; bonus2 bAddRace,RC_DemiHuman,15; bonus2 bAddRace,RC_Player_Doram,15; } if (.@r>=9) bonus2 bSkillAtk,"LG_BANISHINGPOINT",BaseLevel; if (.@r>=10) { bonus2 bAddRace,RC_DemiHuman,30; bonus2 bAddRace,RC_Player_Doram,30; }
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bVit,3;
bonus2 bSkillAtk,"LG_BANISHINGPOINT",2*BaseLevel;
if (.@r>=7) {
bonus bAspdRate,10;
bonus2 bSkillUseSP,"LG_BANISHINGPOINT",15;
bonus2 bAddRace,RC_DemiHuman,15;
bonus2 bAddRace,RC_Player_Doram,15;
}
if (.@r>=9)
bonus2 bSkillAtk,"LG_BANISHINGPOINT",BaseLevel;
if (.@r>=10) {
bonus2 bAddRace,RC_DemiHuman,30;
bonus2 bAddRace,RC_Player_Doram,30;
}