ID #32005
Weapon
Illusion Pole Axe [2]
Buy Price: N/A
Sell Price: N/A
An axe head mounted on a long pole, this weapon was especially made to break through thick armored plates.
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STR +3
INT +2
DEX +2
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Refine Level +9:
Decreases Hundred Spears skill cooldown by 1 second.
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Refine Level +13:
Decreases Hundred Spears skill cooldown by 1 second.
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When equipped with Illusion Shoes:
ATK +40
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Refine Level of Illusion Pole Axe and Illusion Shoes each is +7 or higher:
Increases damage of Hundred Spear by 20%.
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Total Refine Level of entire set at least +18:
ATK +10%
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Total Refine Level of entire set at least +22:
Increases damage of Hundred Spear by 20%.
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Type: One-Handed Spear
Attack: 190
Weight: 150
Weapon Level: 4
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Requirement:
Base Level 120
Rune Knight and Royal Guard
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STR +3
INT +2
DEX +2
_______________________
Refine Level +9:
Decreases Hundred Spears skill cooldown by 1 second.
_______________________
Refine Level +13:
Decreases Hundred Spears skill cooldown by 1 second.
_______________________
When equipped with Illusion Shoes:
ATK +40
_______________________
Refine Level of Illusion Pole Axe and Illusion Shoes each is +7 or higher:
Increases damage of Hundred Spear by 20%.
_______________________
Total Refine Level of entire set at least +18:
ATK +10%
_______________________
Total Refine Level of entire set at least +22:
Increases damage of Hundred Spear by 20%.
_______________________
Type: One-Handed Spear
Attack: 190
Weight: 150
Weapon Level: 4
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Requirement:
Base Level 120
Rune Knight and Royal Guard
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
1500
Range
3
Job Requirements
Crusader
Yes
Knight
Yes
Swordsman
Yes
Requirements
Weapon Level
4
Min Level
120
Scripts
Script .@r = getrefine(); bonus bStr,3; bonus bInt,2; bonus bDex,2; if (.@r >= 13) { .@val = -2000; } else if (.@r >= 9) { .@val = -1000; } bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",.@val;
.@r = getrefine();
bonus bStr,3;
bonus bInt,2;
bonus bDex,2;
if (.@r >= 13) {
.@val = -2000;
} else if (.@r >= 9) {
.@val = -1000;
}
bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",.@val;