ID #313896
Card
Frontier Crystal (Death) 4Lv
Buy Price: N/A
Sell Price: N/A
Increases Damage against monsters of Ghost and Undead element by 7%.
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[Bonus by Equipment's Grade]
[Grade D]: Damage against monsters of Ghost and Undead element +1%.
[Grade C]: Damage against monsters of Ghost and Undead element +1%.
[Grade B]: Damage against monsters of Ghost and Undead element +2%.
[Grade A]: Damage against monsters of Ghost and Undead element +2%.
_______________________
[Bonus by Equipment's Grade]
[Grade D]: Damage against monsters of Ghost and Undead element +1%.
[Grade C]: Damage against monsters of Ghost and Undead element +1%.
[Grade B]: Damage against monsters of Ghost and Undead element +2%.
[Grade A]: Damage against monsters of Ghost and Undead element +2%.
Basic Information
Type
Card
Scripts
Script .@g = getenchantgrade(); bonus2 bAddEle,Ele_Ghost,7; bonus2 bMagicAddEle,Ele_Ghost,7; bonus2 bAddEle,Ele_Undead,7; bonus2 bMagicAddEle,Ele_Undead,7; if (.@g>=ENCHANTGRADE_D) { bonus2 bAddEle,Ele_Ghost,1; bonus2 bMagicAddEle,Ele_Ghost,1; bonus2 bAddEle,Ele_Undead,1; bonus2 bMagicAddEle,Ele_Undead,1; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddEle,Ele_Ghost,1; bonus2 bMagicAddEle,Ele_Ghost,1; bonus2 bAddEle,Ele_Undead,1; bonus2 bMagicAddEle,Ele_Undead,1; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddEle,Ele_Ghost,2; bonus2 bMagicAddEle,Ele_Ghost,2; bonus2 bAddEle,Ele_Undead,2; bonus2 bMagicAddEle,Ele_Undead,2; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_Ghost,2; bonus2 bMagicAddEle,Ele_Ghost,2; bonus2 bAddEle,Ele_Undead,2; bonus2 bMagicAddEle,Ele_Undead,2; } } } }
.@g = getenchantgrade();
bonus2 bAddEle,Ele_Ghost,7;
bonus2 bMagicAddEle,Ele_Ghost,7;
bonus2 bAddEle,Ele_Undead,7;
bonus2 bMagicAddEle,Ele_Undead,7;
if (.@g>=ENCHANTGRADE_D) {
bonus2 bAddEle,Ele_Ghost,1;
bonus2 bMagicAddEle,Ele_Ghost,1;
bonus2 bAddEle,Ele_Undead,1;
bonus2 bMagicAddEle,Ele_Undead,1;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bAddEle,Ele_Ghost,1;
bonus2 bMagicAddEle,Ele_Ghost,1;
bonus2 bAddEle,Ele_Undead,1;
bonus2 bMagicAddEle,Ele_Undead,1;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddEle,Ele_Ghost,2;
bonus2 bMagicAddEle,Ele_Ghost,2;
bonus2 bAddEle,Ele_Undead,2;
bonus2 bMagicAddEle,Ele_Undead,2;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_Ghost,2;
bonus2 bMagicAddEle,Ele_Ghost,2;
bonus2 bAddEle,Ele_Undead,2;
bonus2 bMagicAddEle,Ele_Undead,2;
}
}
}
}