ID #313892
Card
Frontier Crystal (Earth) 5Lv
Buy Price: N/A
Sell Price: N/A
Increases Damage against monsters of Wind and Earth element by 10%.
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[Bonus by Equipment's Grade]
[Grade D]: Damage against monsters of Wind and Earth element +1%.
[Grade C]: Damage against monsters of Wind and Earth element +1%.
[Grade B]: Damage against monsters of Wind and Earth element +2%.
[Grade A]: Damage against monsters of Wind and Earth element +4%.
_______________________
[Bonus by Equipment's Grade]
[Grade D]: Damage against monsters of Wind and Earth element +1%.
[Grade C]: Damage against monsters of Wind and Earth element +1%.
[Grade B]: Damage against monsters of Wind and Earth element +2%.
[Grade A]: Damage against monsters of Wind and Earth element +4%.
Basic Information
Type
Card
Scripts
Script .@g = getenchantgrade(); bonus2 bMagicAddEle,Ele_Earth,10; bonus2 bAddEle,Ele_Earth,10; bonus2 bMagicAddEle,Ele_Wind,10; bonus2 bAddEle,Ele_Wind,10; if (.@g>=ENCHANTGRADE_D) { bonus2 bMagicAddEle,Ele_Earth,1; bonus2 bAddEle,Ele_Earth,1; bonus2 bMagicAddEle,Ele_Wind,1; bonus2 bAddEle,Ele_Wind,1; if (.@g>=ENCHANTGRADE_C) { bonus2 bMagicAddEle,Ele_Earth,1; bonus2 bAddEle,Ele_Earth,1; bonus2 bMagicAddEle,Ele_Wind,1; bonus2 bAddEle,Ele_Wind,1; if (.@g>=ENCHANTGRADE_B) { bonus2 bMagicAddEle,Ele_Earth,2; bonus2 bAddEle,Ele_Earth,2; bonus2 bMagicAddEle,Ele_Wind,2; bonus2 bAddEle,Ele_Wind,2; if (.@g>=ENCHANTGRADE_A) { bonus2 bMagicAddEle,Ele_Earth,4; bonus2 bAddEle,Ele_Earth,4; bonus2 bMagicAddEle,Ele_Wind,4; bonus2 bAddEle,Ele_Wind,4; } } } }
.@g = getenchantgrade();
bonus2 bMagicAddEle,Ele_Earth,10;
bonus2 bAddEle,Ele_Earth,10;
bonus2 bMagicAddEle,Ele_Wind,10;
bonus2 bAddEle,Ele_Wind,10;
if (.@g>=ENCHANTGRADE_D) {
bonus2 bMagicAddEle,Ele_Earth,1;
bonus2 bAddEle,Ele_Earth,1;
bonus2 bMagicAddEle,Ele_Wind,1;
bonus2 bAddEle,Ele_Wind,1;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bMagicAddEle,Ele_Earth,1;
bonus2 bAddEle,Ele_Earth,1;
bonus2 bMagicAddEle,Ele_Wind,1;
bonus2 bAddEle,Ele_Wind,1;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAddEle,Ele_Earth,2;
bonus2 bAddEle,Ele_Earth,2;
bonus2 bMagicAddEle,Ele_Wind,2;
bonus2 bAddEle,Ele_Wind,2;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bMagicAddEle,Ele_Earth,4;
bonus2 bAddEle,Ele_Earth,4;
bonus2 bMagicAddEle,Ele_Wind,4;
bonus2 bAddEle,Ele_Wind,4;
}
}
}
}