ID #313861
Card
Frontier Crystal (Regiment) 4Lv
Buy Price: N/A
Sell Price: N/A
Increases Damage against monsters of Fish and Demi-Human race by 7%.
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[Bonus by Equipment's Grade]
[Grade D]: Damage against monsters of Fish and Demi-Human race +1%.
[Grade C]: Damage against monsters of Fish and Demi-Human race +1%.
[Grade B]: Damage against monsters of Fish and Demi-Human race +2%.
[Grade A]: Damage against monsters of Fish and Demi-Human race +2%.
_______________________
[Bonus by Equipment's Grade]
[Grade D]: Damage against monsters of Fish and Demi-Human race +1%.
[Grade C]: Damage against monsters of Fish and Demi-Human race +1%.
[Grade B]: Damage against monsters of Fish and Demi-Human race +2%.
[Grade A]: Damage against monsters of Fish and Demi-Human race +2%.
Basic Information
Type
Card
Scripts
Script .@g = getenchantgrade(); bonus2 bAddRace,RC_Fish,7; bonus2 bMagicAddRace,RC_Fish,7; bonus2 bAddRace,RC_DemiHuman,7; bonus2 bMagicAddRace,RC_DemiHuman,7; if (.@g>=ENCHANTGRADE_D) { bonus2 bAddRace,RC_Fish,1; bonus2 bMagicAddRace,RC_Fish,1; bonus2 bAddRace,RC_DemiHuman,1; bonus2 bMagicAddRace,RC_DemiHuman,1; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddRace,RC_Fish,1; bonus2 bMagicAddRace,RC_Fish,1; bonus2 bAddRace,RC_DemiHuman,1; bonus2 bMagicAddRace,RC_DemiHuman,1; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddRace,RC_Fish,2; bonus2 bMagicAddRace,RC_Fish,2; bonus2 bAddRace,RC_DemiHuman,2; bonus2 bMagicAddRace,RC_DemiHuman,2; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddRace,RC_Fish,2; bonus2 bMagicAddRace,RC_Fish,2; bonus2 bAddRace,RC_DemiHuman,2; bonus2 bMagicAddRace,RC_DemiHuman,2; } } } }
.@g = getenchantgrade();
bonus2 bAddRace,RC_Fish,7;
bonus2 bMagicAddRace,RC_Fish,7;
bonus2 bAddRace,RC_DemiHuman,7;
bonus2 bMagicAddRace,RC_DemiHuman,7;
if (.@g>=ENCHANTGRADE_D) {
bonus2 bAddRace,RC_Fish,1;
bonus2 bMagicAddRace,RC_Fish,1;
bonus2 bAddRace,RC_DemiHuman,1;
bonus2 bMagicAddRace,RC_DemiHuman,1;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bAddRace,RC_Fish,1;
bonus2 bMagicAddRace,RC_Fish,1;
bonus2 bAddRace,RC_DemiHuman,1;
bonus2 bMagicAddRace,RC_DemiHuman,1;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddRace,RC_Fish,2;
bonus2 bMagicAddRace,RC_Fish,2;
bonus2 bAddRace,RC_DemiHuman,2;
bonus2 bMagicAddRace,RC_DemiHuman,2;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddRace,RC_Fish,2;
bonus2 bMagicAddRace,RC_Fish,2;
bonus2 bAddRace,RC_DemiHuman,2;
bonus2 bMagicAddRace,RC_DemiHuman,2;
}
}
}
}