ID #313842
Card
Frontier Spell (Magic)
Buy Price: N/A
Sell Price: N/A
S.MATK + 2.
Increases Magical Damage with Fire, Neutral, Holy, Wind, Shadow, Ghost and Undead element by 5%.
_______________________
Refine Level +7:
Increases Magical Damage with Fire, Neutral and Holy element by additional 6%.
_______________________
Refine Level +9:
Increases Magical Damage with Wind, Shadow, Ghost and Undead element by additional 6%.
_______________________
[Bonus by Equipment's Grade]
[Grade D]: Magical Damage with Fire, Neutral, Holy, Wind, Shadow, Ghost and Undead element +4%, MaxSP +2%.
[Grade C]: Magical Damage with Fire, Neutral, Holy, Wind, Shadow, Ghost and Undead element +5%, MaxSP +3%.
Increases Magical Damage with Fire, Neutral, Holy, Wind, Shadow, Ghost and Undead element by 5%.
_______________________
Refine Level +7:
Increases Magical Damage with Fire, Neutral and Holy element by additional 6%.
_______________________
Refine Level +9:
Increases Magical Damage with Wind, Shadow, Ghost and Undead element by additional 6%.
_______________________
[Bonus by Equipment's Grade]
[Grade D]: Magical Damage with Fire, Neutral, Holy, Wind, Shadow, Ghost and Undead element +4%, MaxSP +2%.
[Grade C]: Magical Damage with Fire, Neutral, Holy, Wind, Shadow, Ghost and Undead element +5%, MaxSP +3%.
Basic Information
Type
Card
Scripts
Script if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Holy,6; bonus2 bMagicAtkEle,Ele_Fire,6; bonus2 bMagicAtkEle,Ele_Neutral,6; if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Undead,6; bonus2 bMagicAtkEle,Ele_Wind,6; bonus2 bMagicAtkEle,Ele_Ghost,6; bonus2 bMagicAtkEle,Ele_Dark,6; } } if (.@g>=ENCHANTGRADE_D) { bonus bMaxSPrate,2; bonus2 bMagicAtkEle,Ele_Fire,4; bonus2 bMagicAtkEle,Ele_Neutral,4; bonus2 bMagicAtkEle,Ele_Holy,4; bonus2 bMagicAtkEle,Ele_Wind,4; bonus2 bMagicAtkEle,Ele_Dark,4; bonus2 bMagicAtkEle,Ele_Ghost,4; bonus2 bMagicAtkEle,Ele_Undead,4; if (.@g>=ENCHANTGRADE_C) { bonus bMaxSPrate,3; bonus2 bMagicAtkEle,Ele_Fire,5; bonus2 bMagicAtkEle,Ele_Neutral,5; bonus2 bMagicAtkEle,Ele_Holy,5; bonus2 bMagicAtkEle,Ele_Wind,5; bonus2 bMagicAtkEle,Ele_Dark,5; bonus2 bMagicAtkEle,Ele_Ghost,5; bonus2 bMagicAtkEle,Ele_Undead,5; } }
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Holy,6;
bonus2 bMagicAtkEle,Ele_Fire,6;
bonus2 bMagicAtkEle,Ele_Neutral,6;
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_Undead,6;
bonus2 bMagicAtkEle,Ele_Wind,6;
bonus2 bMagicAtkEle,Ele_Ghost,6;
bonus2 bMagicAtkEle,Ele_Dark,6;
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMaxSPrate,2;
bonus2 bMagicAtkEle,Ele_Fire,4;
bonus2 bMagicAtkEle,Ele_Neutral,4;
bonus2 bMagicAtkEle,Ele_Holy,4;
bonus2 bMagicAtkEle,Ele_Wind,4;
bonus2 bMagicAtkEle,Ele_Dark,4;
bonus2 bMagicAtkEle,Ele_Ghost,4;
bonus2 bMagicAtkEle,Ele_Undead,4;
if (.@g>=ENCHANTGRADE_C) {
bonus bMaxSPrate,3;
bonus2 bMagicAtkEle,Ele_Fire,5;
bonus2 bMagicAtkEle,Ele_Neutral,5;
bonus2 bMagicAtkEle,Ele_Holy,5;
bonus2 bMagicAtkEle,Ele_Wind,5;
bonus2 bMagicAtkEle,Ele_Dark,5;
bonus2 bMagicAtkEle,Ele_Ghost,5;
bonus2 bMagicAtkEle,Ele_Undead,5;
}
}