ID #313841
Card
Frontier Spell (Spell)
Buy Price: N/A
Sell Price: N/A
S.MATK +2.
Increases Magical Damage with Water, Wind, Earth, Fire, Poison, Shadow and Neutral element by 5%.
_______________________
Refine Level +7:
Increases Magical Damage with Water, Wind and Earth element by additional 6%.
_______________________
Refine Level +9:
Increases Magical Damage with Fire, Poison, Shadow and Neutral element by additional 6%.
_______________________
[Bonus by Equipment's Grade]
[Grade D]: Magical Damage with Water, Wind, Earth, Fire, Poison, Shadow and Neutral element +4%, MaxSP +2%.
[Grade C]: Magical Damage with Water, Wind, Earth, Fire, Poison, Shadow and Neutral element +5%, MaxSP +3%.
Increases Magical Damage with Water, Wind, Earth, Fire, Poison, Shadow and Neutral element by 5%.
_______________________
Refine Level +7:
Increases Magical Damage with Water, Wind and Earth element by additional 6%.
_______________________
Refine Level +9:
Increases Magical Damage with Fire, Poison, Shadow and Neutral element by additional 6%.
_______________________
[Bonus by Equipment's Grade]
[Grade D]: Magical Damage with Water, Wind, Earth, Fire, Poison, Shadow and Neutral element +4%, MaxSP +2%.
[Grade C]: Magical Damage with Water, Wind, Earth, Fire, Poison, Shadow and Neutral element +5%, MaxSP +3%.
Basic Information
Type
Card
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus2 bMagicAtkEle,Ele_Neutral,5; bonus2 bMagicAtkEle,Ele_Fire,5; bonus2 bMagicAtkEle,Ele_Earth,5; bonus2 bMagicAtkEle,Ele_Water,5; bonus2 bMagicAtkEle,Ele_Wind,5; bonus2 bMagicAtkEle,Ele_Poison,5; bonus2 bMagicAtkEle,Ele_Dark,5; bonus bSMatk,2; if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Earth,6; bonus2 bMagicAtkEle,Ele_Water,6; bonus2 bMagicAtkEle,Ele_Wind,6; if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Neutral,6; bonus2 bMagicAtkEle,Ele_Fire,6; bonus2 bMagicAtkEle,Ele_Poison,6; bonus2 bMagicAtkEle,Ele_Dark,6; } } if (.@g>=ENCHANTGRADE_D) { bonus2 bMagicAtkEle,Ele_Neutral,4; bonus2 bMagicAtkEle,Ele_Fire,4; bonus2 bMagicAtkEle,Ele_Earth,4; bonus2 bMagicAtkEle,Ele_Water,4; bonus2 bMagicAtkEle,Ele_Wind,4; bonus2 bMagicAtkEle,Ele_Poison,4; bonus2 bMagicAtkEle,Ele_Dark,4; bonus bMaxSPrate,2; if (.@g>=ENCHANTGRADE_C) { bonus2 bMagicAtkEle,Ele_Neutral,5; bonus2 bMagicAtkEle,Ele_Fire,5; bonus2 bMagicAtkEle,Ele_Earth,5; bonus2 bMagicAtkEle,Ele_Water,5; bonus2 bMagicAtkEle,Ele_Wind,5; bonus2 bMagicAtkEle,Ele_Poison,5; bonus2 bMagicAtkEle,Ele_Dark,5; bonus bMaxSPrate,3; } }
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bMagicAtkEle,Ele_Neutral,5;
bonus2 bMagicAtkEle,Ele_Fire,5;
bonus2 bMagicAtkEle,Ele_Earth,5;
bonus2 bMagicAtkEle,Ele_Water,5;
bonus2 bMagicAtkEle,Ele_Wind,5;
bonus2 bMagicAtkEle,Ele_Poison,5;
bonus2 bMagicAtkEle,Ele_Dark,5;
bonus bSMatk,2;
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Earth,6;
bonus2 bMagicAtkEle,Ele_Water,6;
bonus2 bMagicAtkEle,Ele_Wind,6;
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_Neutral,6;
bonus2 bMagicAtkEle,Ele_Fire,6;
bonus2 bMagicAtkEle,Ele_Poison,6;
bonus2 bMagicAtkEle,Ele_Dark,6;
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus2 bMagicAtkEle,Ele_Neutral,4;
bonus2 bMagicAtkEle,Ele_Fire,4;
bonus2 bMagicAtkEle,Ele_Earth,4;
bonus2 bMagicAtkEle,Ele_Water,4;
bonus2 bMagicAtkEle,Ele_Wind,4;
bonus2 bMagicAtkEle,Ele_Poison,4;
bonus2 bMagicAtkEle,Ele_Dark,4;
bonus bMaxSPrate,2;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bMagicAtkEle,Ele_Neutral,5;
bonus2 bMagicAtkEle,Ele_Fire,5;
bonus2 bMagicAtkEle,Ele_Earth,5;
bonus2 bMagicAtkEle,Ele_Water,5;
bonus2 bMagicAtkEle,Ele_Wind,5;
bonus2 bMagicAtkEle,Ele_Poison,5;
bonus2 bMagicAtkEle,Ele_Dark,5;
bonus bMaxSPrate,3;
}
}