ID #313830
Card
Frontier Spell (Grand Mage)
Buy Price: N/A
Sell Price: N/A
MATK +2%, MATK +25, S.MATK +2.
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Refine Level +7:
Increases Magical Damage with Fire, Neutral and Holy element by 10%.
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Refine Level +9:
Increases Magical Damage with Wind, Shadow, Ghost and Undead element by 10%.
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[Bonus by Equipment's Grade]
[Grade D]: Magical Damage with Fire, Neutral, Holy, Wind, Shadow, Ghost and Undead element +5%.
[Grade C]: Magical Damage with Fire, Neutral, Holy, Wind, Shadow, Ghost and Undead element +5%.
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Refine Level +7:
Increases Magical Damage with Fire, Neutral and Holy element by 10%.
_______________________
Refine Level +9:
Increases Magical Damage with Wind, Shadow, Ghost and Undead element by 10%.
_______________________
[Bonus by Equipment's Grade]
[Grade D]: Magical Damage with Fire, Neutral, Holy, Wind, Shadow, Ghost and Undead element +5%.
[Grade C]: Magical Damage with Fire, Neutral, Holy, Wind, Shadow, Ghost and Undead element +5%.
Basic Information
Type
Card
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bSMatk,2; bonus bMatkRate,2; bonus bMatk,25; if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Holy,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Neutral,10; if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Undead,10; bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Ghost,10; bonus2 bMagicAtkEle,Ele_Dark,10; } } if (.@g>=ENCHANTGRADE_D) { bonus2 bMagicAtkEle,Ele_Undead,5; bonus2 bMagicAtkEle,Ele_Fire,5; bonus2 bMagicAtkEle,Ele_Neutral,5; bonus2 bMagicAtkEle,Ele_Wind,5; bonus2 bMagicAtkEle,Ele_Ghost,5; bonus2 bMagicAtkEle,Ele_Holy,5; bonus2 bMagicAtkEle,Ele_Dark,5; if (.@g>=ENCHANTGRADE_C) { bonus2 bMagicAtkEle,Ele_Undead,5; bonus2 bMagicAtkEle,Ele_Fire,5; bonus2 bMagicAtkEle,Ele_Neutral,5; bonus2 bMagicAtkEle,Ele_Wind,5; bonus2 bMagicAtkEle,Ele_Ghost,5; bonus2 bMagicAtkEle,Ele_Holy,5; bonus2 bMagicAtkEle,Ele_Dark,5; } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bSMatk,2;
bonus bMatkRate,2;
bonus bMatk,25;
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Holy,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Neutral,10;
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_Undead,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
bonus2 bMagicAtkEle,Ele_Ghost,10;
bonus2 bMagicAtkEle,Ele_Dark,10;
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus2 bMagicAtkEle,Ele_Undead,5;
bonus2 bMagicAtkEle,Ele_Fire,5;
bonus2 bMagicAtkEle,Ele_Neutral,5;
bonus2 bMagicAtkEle,Ele_Wind,5;
bonus2 bMagicAtkEle,Ele_Ghost,5;
bonus2 bMagicAtkEle,Ele_Holy,5;
bonus2 bMagicAtkEle,Ele_Dark,5;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bMagicAtkEle,Ele_Undead,5;
bonus2 bMagicAtkEle,Ele_Fire,5;
bonus2 bMagicAtkEle,Ele_Neutral,5;
bonus2 bMagicAtkEle,Ele_Wind,5;
bonus2 bMagicAtkEle,Ele_Ghost,5;
bonus2 bMagicAtkEle,Ele_Holy,5;
bonus2 bMagicAtkEle,Ele_Dark,5;
}
}