ID #313087
Card
Forest Magic Orb (Critical)
Buy Price: N/A
Sell Price: N/A
Increases Critical Damage by 3%.
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Refine Level +7:
Increases Critical Damage by additional 3%.
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Refine Level +9:
Increases Critical Damage by additional 3%.
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[Bonus by Equipment's Grade]
[Grade D]: Critical +2, Critical Damage +3%.
[Grade C]: Critical +3, Critical Damage +3%.
[Grade B]: Critical +5, Critical Damage +5%.
[Grade A]: Critical Damage +5%, C.RATE +5.
_______________________
Refine Level +7:
Increases Critical Damage by additional 3%.
_______________________
Refine Level +9:
Increases Critical Damage by additional 3%.
_______________________
[Bonus by Equipment's Grade]
[Grade D]: Critical +2, Critical Damage +3%.
[Grade C]: Critical +3, Critical Damage +3%.
[Grade B]: Critical +5, Critical Damage +5%.
[Grade A]: Critical Damage +5%, C.RATE +5.
Basic Information
Type
Card
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bCritAtkRate,3; if (.@r>=7) { bonus bCritAtkRate,3; if (.@r>=9) { bonus bCritAtkRate,3; } } if (.@g>=ENCHANTGRADE_D) { bonus bCritAtkRate,3; bonus bCritical,2; if (.@g>=ENCHANTGRADE_C) { bonus bCritAtkRate,3; bonus bCritical,3; if (.@g>=ENCHANTGRADE_B) { bonus bCritAtkRate,5; bonus bCritical,5; if (.@g>=ENCHANTGRADE_A) { bonus bCritAtkRate,5; bonus bCRate,5; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bCritAtkRate,3;
if (.@r>=7) {
bonus bCritAtkRate,3;
if (.@r>=9) {
bonus bCritAtkRate,3;
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bCritAtkRate,3;
bonus bCritical,2;
if (.@g>=ENCHANTGRADE_C) {
bonus bCritAtkRate,3;
bonus bCritical,3;
if (.@g>=ENCHANTGRADE_B) {
bonus bCritAtkRate,5;
bonus bCritical,5;
if (.@g>=ENCHANTGRADE_A) {
bonus bCritAtkRate,5;
bonus bCRate,5;
}
}
}
}